Hi, I’m Noam Egan, a concept artist and illustrator focused on creatures, characters, and environments for games and films. I work across 2D and 3D workflows with a strong design sensibility, and I enjoy shaping visuals from initial sketches to polished assets. I’ve learned to thrive in team settings and I’m quick to adapt to new tools and methods, always eager to take on new challenges and contribute to the creative process both in and out of gaming contexts.

Noam Egan

Hi, I’m Noam Egan, a concept artist and illustrator focused on creatures, characters, and environments for games and films. I work across 2D and 3D workflows with a strong design sensibility, and I enjoy shaping visuals from initial sketches to polished assets. I’ve learned to thrive in team settings and I’m quick to adapt to new tools and methods, always eager to take on new challenges and contribute to the creative process both in and out of gaming contexts.

Available to hire

Hi, I’m Noam Egan, a concept artist and illustrator focused on creatures, characters, and environments for games and films. I work across 2D and 3D workflows with a strong design sensibility, and I enjoy shaping visuals from initial sketches to polished assets.

I’ve learned to thrive in team settings and I’m quick to adapt to new tools and methods, always eager to take on new challenges and contribute to the creative process both in and out of gaming contexts.

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Work Experience

Sales Clerk and Graphics Coordinator at Georgetown Trust, Visitor Center & Old School
August 1, 2022 - August 1, 2022
Supported visitor center operations and produced graphics for displays; collaborated with staff on visual materials.
Substitute Librarian at Clear Creek Library District
June 1, 2025 - November 16, 2025
Substitute librarian duties; assist patrons, manage check-out, and support library programs.

Education

Bachelor of Fine Arts, Game Art at Laguna College of Art and Design
August 23, 2021 - May 12, 2025
During my education I learned a varity of skills, including concept art, illustration, and 3D modeling, 3D sculpting, and texturing. During my education I had the experience of working in a team setting simulating the game pipeline.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet
    uniE621 Pillage Bugs IP Skalbagge Village Illustration
    The giant insects that roam the world of Pillage Bugs impact every aspect of life and culture in Skalbagge village. This illustration of the peaceful village demonstrates some of the ways the architecture is impacted by these creatures as well as its Viking-age influence. You can find more about the process of this illustration and more work for Pillage bugs on my artstation https://www.twine.net/signin
    uniE621 Pillage Bugs IP Skalbagge Longhouse Interior Design
    The interior of a typical longhouse in the Skalbagge village. Housing villagers and livestock alike. You can find more about the process of this design and more work for Pillage bugs on my artstation https://www.twine.net/signin
    uniE621 Pillage Bugs IP Wevox Creature Design
    Wevox are a domesticated insect and mount in the universe of Pillage Bugs. Used primarily by farmers, these animals help plow fields by using their drill-like, elongated snouts to break open hard materials or produce. This design was developed for my senior project at LCAD, where I worldbuilt for my IP Pillage Bugs, a Viking-age Scandinavia meets insects themed project. You can find more about the process of this design and more work for Pillage bugs on my artstation https://www.twine.net/signin
    uniE621 Captain Candlewax Costume Design Page
    Created over a week as one of my assignments for a costume design class. This week covered clothing from the 18th century, and I decided to make a dragon inspired by the Spyro Reignited style. You can find more work from this class and other projects on my Artstation https://www.twine.net/signin
    uniE621 Seir the Mirror Devil Character Design
    Created over a week as one of my assignments for a costume design class. This week covered clothing from the Renaissance period. You can find more work from this class and other projects on my Artstation https://www.twine.net/signin