Available to hire
Mid-Level 3D Generalist / Game Artist with 7+ years of experience creating game-ready characters, props, and environments, as well as supporting animation workflows in Blender for Unity and Unreal Engine. Skilled in hard-surface modeling, UVs, baking, texturing, and production-ready asset preparation.
Experienced in mocap-based pipelines (cleanup and adaptation), technical review, and quality control. Has led teams (10 artists) and contributed to multiple shipped indie/AA projects and R&D initiatives, improving pipelines and raising visual standards under tight production timelines.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Language
Russian
Fluent
English
Advanced
Romanian, Moldavian, Moldovan
Intermediate
Ukrainian
Intermediate
Work Experience
3D Team Lead / 3D Generalist at MidnightWorks
October 1, 2023 - April 30, 2026Led a 10-person 3D team working on characters, props, environments, and animation, including mocap-based tasks and Blender-centered pipelines. Reviewed and supervised 3D assets and animations for topology, UVs, textures, optimization, motion quality, and engine readiness for Unity and Unreal. Supported cleanup/adaptation of motion-capture workflows for production use. Contributed to shipped indie/AA-scale projects and R&D initiatives by building reusable asset/animation-support pipelines, introducing tools/workflows (Character Creator 4, iClone, Cascadeur, Blender add-ons), and training artists on game pipeline practices and mocap-related processes.
3D Generalist at MidnightWorks
September 1, 2022 - October 1, 2023Created characters, props, environments, hard-surface assets, and animations for game projects. Worked across the full 3D asset pipeline: modeling, UVs, texturing, animation, optimization, and preparation for Unity/Unreal implementation. Supported gameplay and visual content with different styles and technical constraints, collaborating with developers and artists to deliver game-ready static and animated assets. Participated in internal R&D and workflow improvements before being promoted to Team Lead.
3D Generalist at GAMEPACK
November 1, 2021 - September 1, 2022Produced 3D assets for game and marketing content for international clients (including Playrix and Scopely). Delivered production-ready modeling and texturing across multiple visual styles, creating props and environment elements for mobile game and promotional workflows. Adapted assets to client art direction, schedules, and technical requirements while collaborating remotely with production teams to meet deadlines.
Lead 3D Artist / 3D Generalist at Nexus-Studio
March 1, 2019 - May 31, 2021Led 3D projects across commercial visualization, game-related content, VR training simulations, AR experiences, and technical animation. Managed 3D tasks and performed quality reviews across project types. Created technical animations for industrial clients (product mechanisms, workflows, and manufacturing processes). Worked on mobile RTS development and mobile advertising content, plus internal Unreal Engine projects. Produced presentation-ready visuals, VR training and interactive AR content, and mentored junior artists while coordinating with clients and developers on delivery and technical/visual requirements.
Education
Automotive Transport Maintenance and Operation Specialist at Belgorod State University
September 2, 2015 - August 5, 2018Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics, Other
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