Mid-Level 3D Generalist / Game Artist with 7+ years of experience creating game-ready characters, props, and environments, as well as supporting animation workflows in Blender for Unity and Unreal Engine. Skilled in hard-surface modeling, UVs, baking, texturing, and production-ready asset preparation. Experienced in mocap-based pipelines (cleanup and adaptation), technical review, and quality control. Has led teams (10 artists) and contributed to multiple shipped indie/AA projects and R&D initiatives, improving pipelines and raising visual standards under tight production timelines.

Alexey Evtodev

Mid-Level 3D Generalist / Game Artist with 7+ years of experience creating game-ready characters, props, and environments, as well as supporting animation workflows in Blender for Unity and Unreal Engine. Skilled in hard-surface modeling, UVs, baking, texturing, and production-ready asset preparation. Experienced in mocap-based pipelines (cleanup and adaptation), technical review, and quality control. Has led teams (10 artists) and contributed to multiple shipped indie/AA projects and R&D initiatives, improving pipelines and raising visual standards under tight production timelines.

Available to hire

Mid-Level 3D Generalist / Game Artist with 7+ years of experience creating game-ready characters, props, and environments, as well as supporting animation workflows in Blender for Unity and Unreal Engine. Skilled in hard-surface modeling, UVs, baking, texturing, and production-ready asset preparation.

Experienced in mocap-based pipelines (cleanup and adaptation), technical review, and quality control. Has led teams (10 artists) and contributed to multiple shipped indie/AA projects and R&D initiatives, improving pipelines and raising visual standards under tight production timelines.

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Language

Russian
Fluent
English
Advanced
Romanian, Moldavian, Moldovan
Intermediate
Ukrainian
Intermediate

Work Experience

3D Team Lead / 3D Generalist at MidnightWorks
October 1, 2023 - April 30, 2026
Led a 10-person 3D team working on characters, props, environments, and animation, including mocap-based tasks and Blender-centered pipelines. Reviewed and supervised 3D assets and animations for topology, UVs, textures, optimization, motion quality, and engine readiness for Unity and Unreal. Supported cleanup/adaptation of motion-capture workflows for production use. Contributed to shipped indie/AA-scale projects and R&D initiatives by building reusable asset/animation-support pipelines, introducing tools/workflows (Character Creator 4, iClone, Cascadeur, Blender add-ons), and training artists on game pipeline practices and mocap-related processes.
3D Generalist at MidnightWorks
September 1, 2022 - October 1, 2023
Created characters, props, environments, hard-surface assets, and animations for game projects. Worked across the full 3D asset pipeline: modeling, UVs, texturing, animation, optimization, and preparation for Unity/Unreal implementation. Supported gameplay and visual content with different styles and technical constraints, collaborating with developers and artists to deliver game-ready static and animated assets. Participated in internal R&D and workflow improvements before being promoted to Team Lead.
3D Generalist at GAMEPACK
November 1, 2021 - September 1, 2022
Produced 3D assets for game and marketing content for international clients (including Playrix and Scopely). Delivered production-ready modeling and texturing across multiple visual styles, creating props and environment elements for mobile game and promotional workflows. Adapted assets to client art direction, schedules, and technical requirements while collaborating remotely with production teams to meet deadlines.
Lead 3D Artist / 3D Generalist at Nexus-Studio
March 1, 2019 - May 31, 2021
Led 3D projects across commercial visualization, game-related content, VR training simulations, AR experiences, and technical animation. Managed 3D tasks and performed quality reviews across project types. Created technical animations for industrial clients (product mechanisms, workflows, and manufacturing processes). Worked on mobile RTS development and mobile advertising content, plus internal Unreal Engine projects. Produced presentation-ready visuals, VR training and interactive AR content, and mentored junior artists while coordinating with clients and developers on delivery and technical/visual requirements.

Education

Automotive Transport Maintenance and Operation Specialist at Belgorod State University
September 2, 2015 - August 5, 2018

Qualifications

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Other
    Alexey Evtodev SHOWREEL
    selection of my 3D work across game development, real-time production and visualization. I handled different parts of the pipeline including modeling, texturing, rigging, animation, environment creation, asset optimization and engine integration. The reel includes characters, props, vehicles, hard-surface assets and real-time scenes created in Blender, Substance Painter, Unreal Engine and Unity.
    Prehistoric Marine Creatures for VR Museum
    Created a series of prehistoric marine creature models for an interactive VR museum experience. The goal was to combine recognizable anatomical features with clear, readable shapes suitable for real-time presentation. I worked on the creature modeling and prepared the assets for use in a VR environment, with attention to silhouette, detail distribution, visual consistency, and performance-friendly geometry.
    Prehistoric Marine Creatures for VR Museum
    Created a series of prehistoric marine creature models for an interactive VR museum experience. The goal was to combine recognizable anatomical features with clear, readable shapes suitable for real-time presentation. I worked on the creature modeling and prepared the assets for use in a VR environment, with attention to silhouette, detail distribution, visual consistency, and performance-friendly geometry.