Available to hire
I’m Simone Stirlani, a game developer based in Modena, Italy with over five years of experience building gameplay in C++ using Unreal Engine and Unity. I love turning concepts into playable experiences, from gameplay systems to AI and VR/AR innovations.
I’m looking for roles with increasing responsibility in an innovative environment, with the goal of becoming a Game Director and leading creative teams to craft memorable gaming experiences.
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
Language
English
Advanced
Italian
Fluent
Work Experience
Game developer at Hyperactyve studio
April 14, 2019 - November 5, 2019Junior gameplay programmer (Networking, skill system).
Game released: Mad Ball (Android, IOS).
Skill gained: Android; Git; Video game gameplay programming; C++
Autodesk Inventor Designer / Event Entertainer / Video Maker
January 1, 2020 - January 1, 2020Autodesk Inventor designer and event entertainment / video production for personal projects; contributed to team-based game initiatives including a TPS Action game with a melee/combat focus, coordinating design assets and outputs.
Software Developer
January 1, 2019 - January 1, 20193D math library made in C++, ECS (Entity Component System) architecture; foundational work for Unity/Unreal projects.
Junior Game Play Programmer
January 1, 2019 - January 1, 2019Worked on AI and quest systems; experience with networking and skill systems; used Git, Unreal Engine, and C++.
Junior Game Programmer (AI, Quests System) at Stormind games
December 31, 2023 - December 31, 2023Junior gameplay programmer (AI, quest system)
Skill gained: Git; Video game progamming; Unreal Engine; C++
C++ & Unreal Engine Programmer at Zuru Tech
October 1, 2023 - June 1, 2025Developed gameplay features and game systems in C++ using Unreal Engine; collaborated with an agile team for sprint planning, code reviews, and debugging; performed performance optimization and debugging to ensure stability and smooth gameplay; worked with UI & UX considerations.
Game & Gamification Designer & Programmer at Gecko Way
June 1, 2020 - October 1, 2023Designed and developed interactive AR applications for HoloLens 2; developed and presented 'Virtual Crab' at CES 2023; created a 3D art gallery experience in Unity; implemented 3D data management systems and integrated with SQL and Azure technologies; skills include Game Design for VR/AR, HoloLens development, C#, Unity, SQL, Windows Azure.
Game Developer at Stormind Games
February 1, 2020 - May 1, 2020Programmed gameplay mechanics focusing on AI systems and quest management; contributed to core gameplay features with a focus on robustness and reusability.
Game Developer at Hyperactive Studio
June 1, 2019 - November 1, 2019Development of gameplay features and AI systems; implemented core gameplay loops and tools for rapid iteration within an agile team.
Education
Game programming at AIV (Italian Video game Academy)
October 9, 2016 - May 26, 2019Diploma di Perito Industriale at ITIS Armellini
September 1, 2010 - June 1, 2015Game Programming at Istituto IV (Accademia Italiana Videogiochi)
November 1, 2016 - June 1, 2019Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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