I'm Simone Stirlani, a game developer based in Modena, Italy with over five years of experience building gameplay in C++ using Unreal Engine and Unity. I love turning concepts into playable experiences, from gameplay systems to AI and VR/AR innovations. I'm looking for roles with increasing responsibility in an innovative environment, with the goal of becoming a Game Director and leading creative teams to craft memorable gaming experiences.

Simone Stirlani

I'm Simone Stirlani, a game developer based in Modena, Italy with over five years of experience building gameplay in C++ using Unreal Engine and Unity. I love turning concepts into playable experiences, from gameplay systems to AI and VR/AR innovations. I'm looking for roles with increasing responsibility in an innovative environment, with the goal of becoming a Game Director and leading creative teams to craft memorable gaming experiences.

Available to hire

I’m Simone Stirlani, a game developer based in Modena, Italy with over five years of experience building gameplay in C++ using Unreal Engine and Unity. I love turning concepts into playable experiences, from gameplay systems to AI and VR/AR innovations.

I’m looking for roles with increasing responsibility in an innovative environment, with the goal of becoming a Game Director and leading creative teams to craft memorable gaming experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Beginner
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Language

English
Advanced
Italian
Fluent

Work Experience

Game developer at Hyperactyve studio
April 14, 2019 - November 5, 2019
Junior gameplay programmer (Networking, skill system). Game released: Mad Ball (Android, IOS). Skill gained: Android; Git; Video game gameplay programming; C++
Autodesk Inventor Designer / Event Entertainer / Video Maker
January 1, 2020 - January 1, 2020
Autodesk Inventor designer and event entertainment / video production for personal projects; contributed to team-based game initiatives including a TPS Action game with a melee/combat focus, coordinating design assets and outputs.
Software Developer
January 1, 2019 - January 1, 2019
3D math library made in C++, ECS (Entity Component System) architecture; foundational work for Unity/Unreal projects.
Junior Game Play Programmer
January 1, 2019 - January 1, 2019
Worked on AI and quest systems; experience with networking and skill systems; used Git, Unreal Engine, and C++.
Junior Game Programmer (AI, Quests System) at Stormind games
December 31, 2023 - December 31, 2023
Junior gameplay programmer (AI, quest system) Skill gained: Git; Video game progamming; Unreal Engine; C++
C++ & Unreal Engine Programmer at Zuru Tech
October 1, 2023 - June 1, 2025
Developed gameplay features and game systems in C++ using Unreal Engine; collaborated with an agile team for sprint planning, code reviews, and debugging; performed performance optimization and debugging to ensure stability and smooth gameplay; worked with UI & UX considerations.
Game & Gamification Designer & Programmer at Gecko Way
June 1, 2020 - October 1, 2023
Designed and developed interactive AR applications for HoloLens 2; developed and presented 'Virtual Crab' at CES 2023; created a 3D art gallery experience in Unity; implemented 3D data management systems and integrated with SQL and Azure technologies; skills include Game Design for VR/AR, HoloLens development, C#, Unity, SQL, Windows Azure.
Game Developer at Stormind Games
February 1, 2020 - May 1, 2020
Programmed gameplay mechanics focusing on AI systems and quest management; contributed to core gameplay features with a focus on robustness and reusability.
Game Developer at Hyperactive Studio
June 1, 2019 - November 1, 2019
Development of gameplay features and AI systems; implemented core gameplay loops and tools for rapid iteration within an agile team.

Education

Game programming at AIV (Italian Video game Academy)
October 9, 2016 - May 26, 2019
Diploma di Perito Industriale at ITIS Armellini
September 1, 2010 - June 1, 2015
Game Programming at Istituto IV (Accademia Italiana Videogiochi)
November 1, 2016 - June 1, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment