Hi, I’m Simone Stirlani, a passionate game developer and designer with hands-on experience in Unreal Engine, C++, Unity, and 3D art. I enjoy turning ideas into polished interactive experiences, from early prototypes to playable features, and I value clear communication and strong teamwork. I thrive in cross-disciplinary teams, collaborating with artists, designers, and producers to ship engaging games. I’m eager to learn, improve, and contribute to a studio that emphasizes holistic design, user feedback, and creative problem solving.

Simone Stirlani

Hi, I’m Simone Stirlani, a passionate game developer and designer with hands-on experience in Unreal Engine, C++, Unity, and 3D art. I enjoy turning ideas into polished interactive experiences, from early prototypes to playable features, and I value clear communication and strong teamwork. I thrive in cross-disciplinary teams, collaborating with artists, designers, and producers to ship engaging games. I’m eager to learn, improve, and contribute to a studio that emphasizes holistic design, user feedback, and creative problem solving.

Available to hire

Hi, I’m Simone Stirlani, a passionate game developer and designer with hands-on experience in Unreal Engine, C++, Unity, and 3D art. I enjoy turning ideas into polished interactive experiences, from early prototypes to playable features, and I value clear communication and strong teamwork.

I thrive in cross-disciplinary teams, collaborating with artists, designers, and producers to ship engaging games. I’m eager to learn, improve, and contribute to a studio that emphasizes holistic design, user feedback, and creative problem solving.

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Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
Beginner
Beginner
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Language

English
Intermediate
Italian
Fluent

Work Experience

Game developer at Hyperactyve studio
April 14, 2019 - November 5, 2019
Junior gameplay programmer (Networking, skill system). Game released: Mad Ball (Android, IOS). Skill gained: Android; Git; Video game gameplay programming; C++
Autodesk Inventor Designer / Event Entertainer / Video Maker
January 1, 2020 - January 1, 2020
Autodesk Inventor designer and event entertainment / video production for personal projects; contributed to team-based game initiatives including a TPS Action game with a melee/combat focus, coordinating design assets and outputs.
Software Developer
January 1, 2019 - January 1, 2019
3D math library made in C++, ECS (Entity Component System) architecture; foundational work for Unity/Unreal projects.
Junior Game Play Programmer
January 1, 2019 - January 1, 2019
Worked on AI and quest systems; experience with networking and skill systems; used Git, Unreal Engine, and C++.
Junior Game Programmer (AI, Quests System) at Stormind games
December 31, 2023 - December 31, 2023
Junior gameplay programmer (AI, quest system) Skill gained: Git; Video game progamming; Unreal Engine; C++

Education

Game programming at AIV (Italian Video game Academy)
October 9, 2016 - May 26, 2019

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment