I am a passionate and experienced game developer with over 25 years in the industry. My journey has taken me through various roles where I’ve harnessed my skills in both creativity and technical expertise. I enjoy collaborating with open-minded teams and guiding projects through all stages of development.
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Multiplayer (2) Trading Card / Board Game / 3D arena battle.
Created game from scratch as a lead developer with one additional Mid level Unity developer.
Landing page: https://www.twine.net/signin
4x4 multiplayer FPS on mobile platforms: iOS, Android.
Worked in a 10+ people team on the meta game, dedicated server and client core game. Migrated the whole project from Unity 5.6 to 2019.3. Touched almost every aspect of the Unity game engine.
Landing Page: https://www.starbreeze.com/our-work/payday-crime-war/
Demo:
Multiplayer RPG battle arena 1x1x1 isometric game.
20+ people team in a Scrum environment Unity.
Landing page: https://www.facebook.com/ChampionsDestiny/
Demo:
A monster RPG fighting and breeding game.
I worked in a 40+ people team in a Scrum environment. PLatforms: iOS, Android
Landing page: https://www.monsterlegendsgame.com/
Demo:
A city builder game with world conquer and battle and manz more features.
I worked in a 50 people team in a Scrum environment with 2 weeks sprints. Platforms: Web, iOS, Android.
Landing Page: https://de0.forgeofempires.com/page/
Demo:
Porting the game engine of Sixteen Tons Entertainment from OpenGL to DirectX as a one man army.
Landing Page: https://www.facebook.com/sixteentonsentertainment
Demo:
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