I am an engaged and creative game developer with over 25 years of experience in the industry. I have a strong foundation in math and effective programming patterns, and I thrive in collaborative environments where I can leverage my analytical and architectural skills while contributing to the team’s success.
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Multiplayer (2) Trading Card / Board Game / 3D arena battle.
Created game from scratch as a lead developer with one additional Mid level Unity developer.
Landing page: https://www.twine.net/signin
4x4 multiplayer FPS on mobile platforms: iOS, Android.
Worked in a 10+ people team on the meta game, dedicated server and client core game. Migrated the whole project from Unity 5.6 to 2019.3. Touched almost every aspect of the Unity game engine.
Landing Page: https://www.starbreeze.com/our-work/payday-crime-war/
Demo:
Multiplayer RPG battle arena 1x1x1 isometric game.
20+ people team in a Scrum environment Unity.
Landing page: https://www.facebook.com/ChampionsDestiny/
Demo:
A monster RPG fighting and breeding game.
I worked in a 40+ people team in a Scrum environment. PLatforms: iOS, Android
Landing page: https://www.monsterlegendsgame.com/
Demo:
A city builder game with world conquer and battle and manz more features.
I worked in a 50 people team in a Scrum environment with 2 weeks sprints. Platforms: Web, iOS, Android.
Landing Page: https://de0.forgeofempires.com/page/
Demo:
Porting the game engine of Sixteen Tons Entertainment from OpenGL to DirectX as a one man army.
Landing Page: https://www.facebook.com/sixteentonsentertainment
Demo:
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