Game designer with a strong foundation in Media Arts (B.A.A., Magna Cum Laude – Wichita State University) and a Master’s in Environment & Prop Art from U-TAD University. I specialize in crafting immersive game environments, modular assets, and high-quality textures that balance visual fidelity with performance.
My work combines technical precision and artistic flair, using tools like ZBrush, Substance 3D Painter/Designer, Maya, 3ds Max, Unreal Engine, and Marmoset. I excel in transforming 2D concepts into optimized 3D assets, with deep knowledge in shaders, LODs, trim sheets, foliage, and terrain blending.
I thrive in collaborative environments, aligning closely with level designers, lighting artists, and tech teams to meet gameplay and design needs under production deadlines.
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