Game designer with a strong foundation in Media Arts (B.A.A., Magna Cum Laude – Wichita State University) and a Master’s in Environment & Prop Art from U-TAD University. I specialize in crafting immersive game environments, modular assets, and high-quality textures that balance visual fidelity with performance. My work combines technical precision and artistic flair, using tools like ZBrush, Substance 3D Painter/Designer, Maya, 3ds Max, Unreal Engine, and Marmoset. I excel in transforming 2D concepts into optimized 3D assets, with deep knowledge in shaders, LODs, trim sheets, foliage, and terrain blending. I thrive in collaborative environments, aligning closely with level designers, lighting artists, and tech teams to meet gameplay and design needs under production deadlines.

Oscar Avila Roson

Game designer with a strong foundation in Media Arts (B.A.A., Magna Cum Laude – Wichita State University) and a Master’s in Environment & Prop Art from U-TAD University. I specialize in crafting immersive game environments, modular assets, and high-quality textures that balance visual fidelity with performance. My work combines technical precision and artistic flair, using tools like ZBrush, Substance 3D Painter/Designer, Maya, 3ds Max, Unreal Engine, and Marmoset. I excel in transforming 2D concepts into optimized 3D assets, with deep knowledge in shaders, LODs, trim sheets, foliage, and terrain blending. I thrive in collaborative environments, aligning closely with level designers, lighting artists, and tech teams to meet gameplay and design needs under production deadlines.

Available to hire

Game designer with a strong foundation in Media Arts (B.A.A., Magna Cum Laude – Wichita State University) and a Master’s in Environment & Prop Art from U-TAD University. I specialize in crafting immersive game environments, modular assets, and high-quality textures that balance visual fidelity with performance.

My work combines technical precision and artistic flair, using tools like ZBrush, Substance 3D Painter/Designer, Maya, 3ds Max, Unreal Engine, and Marmoset. I excel in transforming 2D concepts into optimized 3D assets, with deep knowledge in shaders, LODs, trim sheets, foliage, and terrain blending.

I thrive in collaborative environments, aligning closely with level designers, lighting artists, and tech teams to meet gameplay and design needs under production deadlines.

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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Environment & Prop Artist at Zulo Interactive
January 1, 2025 - Present
Creation of 3D props and environments using industry-standard workflows. Asset integration and scene optimization in game engine. Support in administrative tasks and internal coordination. Design of corporate visuals and audiovisual content. Leading and supervising a small team in the development of a 3D environment.
Manager at Student Affairs at Wichita State University
January 1, 2024 - July 25, 2025
Administrative assistance and internal support. Creation of corporate graphic material. Audiovisual content.
3D Artist / Environment & Prop Artist at Wichita State University
January 1, 2024 - January 1, 2024
English (Bilingual); Spanish (Native). Responsible for cross-discipline collaboration with level designers, lighting artists, and technical artists; engaged in asset creation including Maya, 3ds Max, ZBrush, Substance Painter/Designer, Unreal Engine; created 3D props and environments and optimized assets for real-time game engines.

Education

Master's in Environment & Prop Art at U-TAD University
October 18, 2024 - June 20, 2025
Bachelor Of Applied Art at Wichita State University, Kansas, USA
August 16, 2020 - May 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Education, Media & Entertainment, Software & Internet