HITACHI CANADA XR NEXUS

Tristan Olivier Balmokune
Published

0
  • Project creator

Executive Summary
A portable, mixed-reality training simulation built in Unity to replace expensive physical mockups with hands-on, scalable experience.

Business Alignment
The project was designed to provide a dynamic, cost-effective way to train teams on complex heavy-machinery layouts and emergency evacuation drills. The goal was to align with the needs of diverse industries (healthcare, manufacturing, oil & gas) by offering a portable solution that reduces the operational drag and risk of on-site training.

Creative & Technical Execution
Built a modular, gamified environment using Unity (C#), SketchUp, and Blender, optimized for the Quest headset. Integrated real-time AI-powered dialogue avatars and spatial audio to deepen presence and simulate hazardous architectural layouts.

Measured Impact
Enabled trainees to gain operational familiarity off-site, which successfully reduced on-site onboarding time, improved safety, and increased instructional clarity.

https://www.twine.net/signin