I am Tristan Olivier Balmokune, a creative technologist and educator who specializes in immersive storytelling, XR development, and learning experience design. With over 15 years of experience spanning virtual production, instructional design, motion graphics, and interactive media, I transform complex systems into intuitive, emotionally resonant experiences through real-time engines, narrative-driven design, and cinematic visual language.\n\nI’m a collaborative bridge between industry, academia, and R&D, driven by usability, ethics, accessibility, and measurable learning outcomes. I enjoy mentoring cross-disciplinary teams, leading projects from concept to deployment, and exploring AI-assisted workflows that keep creativity human-centered and impactful.

Tristan Olivier Balmokune

I am Tristan Olivier Balmokune, a creative technologist and educator who specializes in immersive storytelling, XR development, and learning experience design. With over 15 years of experience spanning virtual production, instructional design, motion graphics, and interactive media, I transform complex systems into intuitive, emotionally resonant experiences through real-time engines, narrative-driven design, and cinematic visual language.\n\nI’m a collaborative bridge between industry, academia, and R&D, driven by usability, ethics, accessibility, and measurable learning outcomes. I enjoy mentoring cross-disciplinary teams, leading projects from concept to deployment, and exploring AI-assisted workflows that keep creativity human-centered and impactful.

Available to hire

I am Tristan Olivier Balmokune, a creative technologist and educator who specializes in immersive storytelling, XR development, and learning experience design. With over 15 years of experience spanning virtual production, instructional design, motion graphics, and interactive media, I transform complex systems into intuitive, emotionally resonant experiences through real-time engines, narrative-driven design, and cinematic visual language.\n\nI’m a collaborative bridge between industry, academia, and R&D, driven by usability, ethics, accessibility, and measurable learning outcomes. I enjoy mentoring cross-disciplinary teams, leading projects from concept to deployment, and exploring AI-assisted workflows that keep creativity human-centered and impactful.

See more

Language

English
Fluent

Work Experience

Video Editor / Post-Production Artist at Media Street Productions
April 1, 2024 - Present
Edited and produced multi-platform video and animated content for diverse clients, strengthening narrative clarity, pacing, and engagement. Delivered motion graphics and edits that increased audience engagement and cross-department collaboration. Wrote audience-targeted copy to support promotional and informational campaigns.
Sessional Professor at St. Clair College
August 1, 2023 - May 1, 2024
Designed and taught immersive storytelling courses in AR, VR, and 360° video, guiding students through scaffolded projects that built technical, narrative, and collaborative skills. Developed evaluation rubrics, led group productions, and ensured learning outcomes, ethical design, and professional-level execution.
XR Developer / VR Designer at Hitachi North America (R&D)
June 1, 2022 - August 1, 2023
Designed and built six immersive VR/MR prototypes for industrial training, architecture, safety applications; expanded internal XR capabilities; created experiences for Meta Quest 2, Quest Pro, and HoloLens 2 using Unity and Unreal. Integrated real-time engines, spatial interaction, and AI-driven avatars to improve engagement, usability, and instructional clarity.
Educator / Graduate Assistant at University of Windsor
June 1, 2020 - May 1, 2022
Delivered undergraduate instruction and workshops in interactive narrative design and media production; modernized equipment management with a real-time digital workflow; mentored 50+ students per term; supervised a team of five technicians; developed rubrics and guided projects.
Video Editor / Multimedia Producer at Getty Images Inc.
December 1, 2008 - October 1, 2022
Produced motion graphics, video, and instructional media for global audiences; redesigned pipelines to cut costs by 50-60% and improved efficiency; delivered workshops on production workflows, compliance, and best practices; enabled platform adoption.

Education

Master of Fine Arts (MFA) in Film & Media Arts at University of Windsor
August 1, 2020 - October 1, 2023
Bachelor of Media Arts and Digital Technologies at Alberta University of the Arts
January 11, 2030 - January 30, 2026
Information Technology Diploma at Southern Alberta Institute of Technology
January 11, 2030 - January 30, 2026

Qualifications

Google AI Essentials Certification
January 1, 2025 - January 30, 2026
Epic Games Game Design Professional Certificate
January 1, 2026 - January 30, 2026
Google Data Analytics Certificate
January 1, 2026 - January 30, 2026
Google IT Automation with Python Certificate
January 1, 2026 - January 30, 2026
Google Fundamentals of Data Visualization Certificate
January 1, 2026 - January 30, 2026
ChatGPT Advanced Data Analysis Certificate
January 1, 2026 - January 30, 2026

Industry Experience

Media & Entertainment, Education, Professional Services, Software & Internet, Other