Available to hire
I am a passionate designer with extensive experience in agile game development and a track record as a collaborative team player. I contribute to projects from concept through release, and I thrive on turning ideas into polished, player-focused experiences.
I value proactivity, organization, integrity, character, and responsibility in every collaboration. I am currently developing an online multiplayer card game that adapts a tabletop experience for digital play, and I bring curiosity, discipline, and clear communication to every project.
Skills
Experience Level
Expert
Expert
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Expert
Work Experience
Programmer at Dwindle
January 1, 2025 - January 1, 2026Interned with a cross-functional cross-disciplined team in industry setting to prepare the game for commercial release. Refined preexisting minecart travelling system to support the transition of time. Fixed multitude of miscellaneous bugs and glitches that plagued several systems.
Developer at Tank Busters
January 1, 2024 - January 1, 2025Developed the entire game under an alias. Asset store was used for most models, music, and audio. Players build an entire arena using a selection of chambers then clear the arena using a tank.
Feature Lead and Design Lead at Shatterbound
January 1, 2023 - January 1, 2024Started as a Feature Lead, promoted to Design Lead. Led a cross-functional cross-disciplined team of designers to refine core movement mechanics, direct the layout of levels and puzzles, and integrate various core systems.
Programming Intern at Sagewalk Studios
January 1, 2022 - January 1, 2023Developed Team and Combat Encounter Systems to establish a combat loop. Supports complex encounter creation and customization. Developed with a custom wizard to help future developers design their own encounters. Improved Character Attribute Overlays. Created new value display variations, including one that displays an icon by the value. Added character statistics menu. Debugged and optimized preexisting systems, including testing suite and character navigation systems.
Education
Bachelor of Innovation in Game Design and Development at University of Colorado Colorado Springs (UCCS)
January 1, 2021 - January 1, 2025Bachelor of Innovation in Game Design and Development at UCCS
January 1, 2021 - January 1, 2025Bachelor of Innovation in Game Design and Development at University of Colorado Colorado Springs (UCCS)
January 1, 2021 - January 1, 2025Qualifications
Unity Certified Associate: Game Developer
January 1, 2024 - January 2, 2026Complete C# Unity Game Developer 3D Certificate
January 1, 2021 - January 2, 2026Unity Certified Associate: Game Developer
January 1, 2024 - January 2, 2026Complete C# Unity Game Developer 3D Certificate
January 1, 2021 - January 2, 2026Unity Certified Associate: Game Developer
January 1, 2024 - December 31, 2024Complete C# Unity Game Developer 3D Certificate
January 1, 2021 - December 31, 2021Industry Experience
Gaming, Software & Internet, Media & Entertainment, Professional Services
Skills
Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
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