Available to hire
I am a Character Rigger TD with a passion for animation. I specialize in creating efficient and expressive rigs, especially focusing on face rigging. I also have solid experience in scripting with Python, allowing me to optimize processes and provide creative solutions. I enjoy challenging myself with new techniques and tools to perfect my work.
Working in the 3D animation industry has been an incredible experience, surrounded by talent and collaboration where knowledge sharing is constant. I believe that passion and commitment to every detail make the difference, and I strive to reflect that in every rig I develop.
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
Language
Spanish; Castilian
Fluent
English
Intermediate
Work Experience
Rigger at BOCANADA STUDIO
July 1, 2023 - May 31, 2024Worked on commercials for BBVA SEGUROS, FOX-SPORT, and BBVA as a rigger.
Rigger at VORTIC STUDIO
February 1, 2023 - March 31, 2023Worked as a rigger on a commercial VFX project. Utilized topology checking and pipelines involving Alembic and FBX formats.
Rigger - Animator at PICS3D
September 1, 2021 - May 31, 2022Worked as a rigger and animator on the YPF-Movie project. Performed topology checking and worked with Alembic and FBX pipeline formats.
Rigger - Animator at STUDIO SOUP
December 1, 2020 - June 30, 2022Rigged and animated multiple characters and assets for metaverse platforms and real-time projects. Worked with formats such as glTF, GLB, VRM, and FBX.
Developer at IDEART
January 1, 2019 - December 31, 2020Developed .Net C# components, rigging controls in Unity3D for VR experiences with HTC Vive, prepared assets and coded tools for artists, integrated graphics in Unity3D, created shaders, and optimized for mobile and PC platforms. Projects included VR baseball simulator and VR experience for children.
Animator 3D / Programmer / Technical Artist at PRECISION GAMES
January 1, 2009 - December 31, 2017Prepared rigs and animations for 3D characters and vehicles. Worked as coder/programmer creating shaders and optimizing graphics for mobile and PC platforms. Contributed to the game 'Hinchas 2014 Desafío Garbarino'.
Artista gráfico 2D at JOJU GAMES
January 1, 2009 - December 31, 2009Created 2D graphic art for the online game Reno 911 for Comedy Central.
Rigger-Animator at DIGITAL BUILDERS
January 1, 2003 - December 31, 2008Created movements and actions for digital characters oriented to video games for consoles like Xbox 360, Nintendo Wii, and PlayStation Portable. Coordinated with digital artists and animators.
Education
Qualifications
Especialización Rigging para TDs
January 1, 2019 - December 31, 2019Industry Experience
Media & Entertainment, Gaming, Software & Internet
Skills
Experience Level
Expert
Expert
Expert
Expert
Intermediate
Beginner
Beginner
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