I offer a strong sound effects creation and implementatio.
A bit of music compositions.
Intermediate background in IT skills.
I’ve worked in several Indie video game company and several GGJ projects, honing teamwork,
problem solving and leadership skills.
Core Skills.
• Proficient FMOD and WWISE;
• Proficient of Logic Pro X; Reaper; Cubase; IzotopeRX10;
• Proficient of audio implementation in Unreal & Unity Engine with code, blueprints, metasounds;
• Proficient with: C\C#\C++;
Experience.
DONEREF STUDIO – Several Projects 03/2024 – Ongoing
TECHNICAL SOUND DESIGNER.
Main Duties: Work in team, creation of SFX. I working with Cubase & Reaper for the creations of
sound effects. Use of Unity and FMOD for implementation.
SETTETE SOUND – Epyka VR, Singular Perception 07/2022 - 01/2023
JUNIOR SOUND DESIGNER.
Main Duties: Work in team, creation of SFX. I worked with LogicProX & Reaper for the creations of
sound effects. I’ve learned the use of Unreal5, WWISE and UnityMasterAudio. I’ve also learned the
spatialization and the attenuation process for VR Videogame.
VOID POINTER – Dino Path Trail. 11/2021- 06/2022
SOUND DESIGNER AND COMPOSER INTERNSHIP.
Main Duties: Work in team, creation of SFX and game play music. I worked with LogicProX for the
creations of music and sound effects. I’ve implemented the sound and the music with FMOD in Unity.
PERSONAL ASSISTANT – Composer 07/2023 - Ongoing
Main Duties: Reorganization of Cubase projects, nomenclature management.
Creating 60sec-30sec-Sting versions of audio tracks. “Four hands” writing of Library songs.
Experience Level
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