I offer a strong sound effects creation and implementatio. A bit of music compositions. Intermediate background in IT skills. I’ve worked in several Indie video game company and several GGJ projects, honing teamwork, problem solving and leadership skills. Core Skills. • Proficient FMOD and WWISE; • Proficient of Logic Pro X; Reaper; Cubase; IzotopeRX10; • Proficient of audio implementation in Unreal & Unity Engine with code, blueprints, metasounds; • Proficient with: C\C#\C++; Experience. DONEREF STUDIO – Several Projects 03/2024 – Ongoing TECHNICAL SOUND DESIGNER. Main Duties: Work in team, creation of SFX. I working with Cubase & Reaper for the creations of sound effects. Use of Unity and FMOD for implementation. SETTETE SOUND – Epyka VR, Singular Perception 07/2022 - 01/2023 JUNIOR SOUND DESIGNER. Main Duties: Work in team, creation of SFX. I worked with LogicProX & Reaper for the creations of sound effects. I’ve learned the use of Unreal5, WWISE and UnityMasterAudio. I’ve also learned the spatialization and the attenuation process for VR Videogame. VOID POINTER – Dino Path Trail. 11/2021- 06/2022 SOUND DESIGNER AND COMPOSER INTERNSHIP. Main Duties: Work in team, creation of SFX and game play music. I worked with LogicProX for the creations of music and sound effects. I’ve implemented the sound and the music with FMOD in Unity. PERSONAL ASSISTANT – Composer 07/2023 - Ongoing Main Duties: Reorganization of Cubase projects, nomenclature management. Creating 60sec-30sec-Sting versions of audio tracks. "Four hands" writing of Library songs.

Paola Perro

I offer a strong sound effects creation and implementatio. A bit of music compositions. Intermediate background in IT skills. I’ve worked in several Indie video game company and several GGJ projects, honing teamwork, problem solving and leadership skills. Core Skills. • Proficient FMOD and WWISE; • Proficient of Logic Pro X; Reaper; Cubase; IzotopeRX10; • Proficient of audio implementation in Unreal & Unity Engine with code, blueprints, metasounds; • Proficient with: C\C#\C++; Experience. DONEREF STUDIO – Several Projects 03/2024 – Ongoing TECHNICAL SOUND DESIGNER. Main Duties: Work in team, creation of SFX. I working with Cubase & Reaper for the creations of sound effects. Use of Unity and FMOD for implementation. SETTETE SOUND – Epyka VR, Singular Perception 07/2022 - 01/2023 JUNIOR SOUND DESIGNER. Main Duties: Work in team, creation of SFX. I worked with LogicProX & Reaper for the creations of sound effects. I’ve learned the use of Unreal5, WWISE and UnityMasterAudio. I’ve also learned the spatialization and the attenuation process for VR Videogame. VOID POINTER – Dino Path Trail. 11/2021- 06/2022 SOUND DESIGNER AND COMPOSER INTERNSHIP. Main Duties: Work in team, creation of SFX and game play music. I worked with LogicProX for the creations of music and sound effects. I’ve implemented the sound and the music with FMOD in Unity. PERSONAL ASSISTANT – Composer 07/2023 - Ongoing Main Duties: Reorganization of Cubase projects, nomenclature management. Creating 60sec-30sec-Sting versions of audio tracks. "Four hands" writing of Library songs.

Available to hire

I offer a strong sound effects creation and implementatio.
A bit of music compositions.
Intermediate background in IT skills.
I’ve worked in several Indie video game company and several GGJ projects, honing teamwork,
problem solving and leadership skills.

Core Skills.
• Proficient FMOD and WWISE;
• Proficient of Logic Pro X; Reaper; Cubase; IzotopeRX10;
• Proficient of audio implementation in Unreal & Unity Engine with code, blueprints, metasounds;
• Proficient with: C\C#\C++;

Experience.
DONEREF STUDIO – Several Projects 03/2024 – Ongoing
TECHNICAL SOUND DESIGNER.
Main Duties: Work in team, creation of SFX. I working with Cubase & Reaper for the creations of
sound effects. Use of Unity and FMOD for implementation.

SETTETE SOUND – Epyka VR, Singular Perception 07/2022 - 01/2023
JUNIOR SOUND DESIGNER.
Main Duties: Work in team, creation of SFX. I worked with LogicProX & Reaper for the creations of
sound effects. I’ve learned the use of Unreal5, WWISE and UnityMasterAudio. I’ve also learned the
spatialization and the attenuation process for VR Videogame.

VOID POINTER – Dino Path Trail. 11/2021- 06/2022
SOUND DESIGNER AND COMPOSER INTERNSHIP.
Main Duties: Work in team, creation of SFX and game play music. I worked with LogicProX for the
creations of music and sound effects. I’ve implemented the sound and the music with FMOD in Unity.

PERSONAL ASSISTANT – Composer 07/2023 - Ongoing
Main Duties: Reorganization of Cubase projects, nomenclature management.
Creating 60sec-30sec-Sting versions of audio tracks. “Four hands” writing of Library songs.

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Language

Italian
Fluent
English
Fluent

Work Experience

Add your work experience history here.

Education

Master in Sound Design at AIV - Italian Videogame Accademy
October 1, 2021 - August 30, 2023

Qualifications

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Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
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