I am a creative and technically driven Sound Designer with over three years of experience in designing and implementing interactive audio for games, VR, and cinematic content. I transitioned from an industrial background into game audio, honing my skills in various tools and collaborating with cross-disciplinary teams to create immersive soundscapes. My passion for audio continues to drive my journey in this exciting field.

Paola Perro

I am a creative and technically driven Sound Designer with over three years of experience in designing and implementing interactive audio for games, VR, and cinematic content. I transitioned from an industrial background into game audio, honing my skills in various tools and collaborating with cross-disciplinary teams to create immersive soundscapes. My passion for audio continues to drive my journey in this exciting field.

Available to hire

I am a creative and technically driven Sound Designer with over three years of experience in designing and implementing interactive audio for games, VR, and cinematic content. I transitioned from an industrial background into game audio, honing my skills in various tools and collaborating with cross-disciplinary teams to create immersive soundscapes. My passion for audio continues to drive my journey in this exciting field.

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Language

Italian
Fluent
English
Fluent

Work Experience

Sound Designer / Technical Sound Designer / Audio Programmer at Lumo Creations
April 1, 2025 - Present
Created hundreds of adaptive SFX and real-time parameters for emotional and gameplay feedback. Implemented FMOD event systems in Unity with prefab and script integration. Contributed to smoother audio integration workflows using ClickUp tasking.
Sound Designer / Technical Sound Designer at Doneref Studio
March 1, 2024 - Present
Designed hundreds of custom SFX and implemented detailed FMOD event systems and Unity prefab and audio structure.
Technical Sound Designer at Doneref Studio
March 1, 2024 - Present
Optimised sound asset memory usage through streamlined FMOD routing. Integrated dynamic audio via Unity tools and custom scripting solutions.
Junior Sound Designer at Settete / Singular Perception
July 1, 2022 - January 1, 2023
Created and implemented spatialized Wwise events for VR interaction. Worked within Unreal Engine 5 blueprints to control audio triggers. Identified and resolved large volumes of QA audio issues across development builds.
Sound Designer Intern at Void Pointer
November 1, 2021 - June 1, 2022
Designed and implemented FMOD audio events and managed technical integration in Unity.
Boom Operator / Location Mixer at Word of Mouth
October 1, 2025 - Present
Delivered location audio and post-production mixes meeting broadcast standards. Collaborated with directors to define the project’s sonic character. Managed all on-set roles, including boom, mic placement, and recording.
Sound Designer/Audio Post-production at The Napkins Collectors
August 1, 2025 - September 1, 2025
Delivered audio post-production. Collaborated with directors to define the project’s sonic character.
Sound Designer / Boom Operator / Mixer at Netflix & David di Donatello
January 1, 2025 - June 1, 2025
Delivered location audio and post-production mixes meeting broadcast standards. Collaborated with directors to define the project’s sonic character. Managed all on-set roles, including boom, mic placement, and recording.

Education

Master in Sound Design at AIV - Italian Videogame Accademy
October 1, 2021 - August 30, 2023
Sound Design & Music Composition for Video Games and Media at AIV
January 11, 2030 - April 10, 2026
Programming & IT Systems at ITIS Pininfarina
January 11, 2030 - April 10, 2026

Qualifications

Sumo Digital Evolve Programme
January 1, 2024 - April 10, 2026
Women in Game Ambassador
January 11, 2030 - April 10, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
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