Hi, I’m Paola Perro, a creative and technically driven Sound Designer with 4+ years of experience crafting interactive audio for games, VR, and cinematic content. I’m proficient with FMOD, Wwise, Unity, Unreal Engine, and major DAWs, and I undertook a complete retraining journey from industrial work into game audio. I’m known for building immersive soundscapes, optimizing performance through smart middleware use, and collaborating effectively with cross-disciplinary teams. I thrive on designing adaptive SFX and precise audio integration that responds to gameplay and player emotion. My strength lies in shaping sonic characters through collaboration with directors and developers, rigorous QA, and a proactive approach to workflow improvements using tools like ClickUp, Trello, and UX mapping with Figma.

Paola Perro

Hi, I’m Paola Perro, a creative and technically driven Sound Designer with 4+ years of experience crafting interactive audio for games, VR, and cinematic content. I’m proficient with FMOD, Wwise, Unity, Unreal Engine, and major DAWs, and I undertook a complete retraining journey from industrial work into game audio. I’m known for building immersive soundscapes, optimizing performance through smart middleware use, and collaborating effectively with cross-disciplinary teams. I thrive on designing adaptive SFX and precise audio integration that responds to gameplay and player emotion. My strength lies in shaping sonic characters through collaboration with directors and developers, rigorous QA, and a proactive approach to workflow improvements using tools like ClickUp, Trello, and UX mapping with Figma.

Available to hire

Hi, I’m Paola Perro, a creative and technically driven Sound Designer with 4+ years of experience crafting interactive audio for games, VR, and cinematic content. I’m proficient with FMOD, Wwise, Unity, Unreal Engine, and major DAWs, and I undertook a complete retraining journey from industrial work into game audio. I’m known for building immersive soundscapes, optimizing performance through smart middleware use, and collaborating effectively with cross-disciplinary teams.

I thrive on designing adaptive SFX and precise audio integration that responds to gameplay and player emotion. My strength lies in shaping sonic characters through collaboration with directors and developers, rigorous QA, and a proactive approach to workflow improvements using tools like ClickUp, Trello, and UX mapping with Figma.

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Language

Italian
Fluent
English
Fluent

Work Experience

Boom Operator / Location Mixer at Word of Mouth – Travel+Leisure
October 1, 2025 - Present
Delivered location audio and post-production mixes meeting broadcast standards. Collaborated with directors to define the project’s sonic character. Managed all on-set roles, including boom, mic placement, and recording.
Sound Designer / Audio Post-production / Mix Engineer at From The Inside – Short by Emanuele Raschitelli
October 1, 2025 - June 1, 2026
Delivered audio post-production. Collaborated with directors to define the project’s sonic character.
Boom Operator / Location Mixer at Word of Mouth
October 1, 2025 - Present
Delivered location audio and post-production mixes meeting broadcast standards. Collaborated with directors to define the project’s sonic character. Managed all on-set roles, including boom, mic placement, and recording.
Sound Designer / Audio Post-production at The Napkins Collectors – Short by Amy Omar
August 1, 2025 - September 1, 2025
Delivered audio post-production. Collaborated with directors to define the project’s sonic character.
Sound Designer/Audio Post-production at The Napkins Collectors
August 1, 2025 - September 1, 2025
Delivered audio post-production. Collaborated with directors to define the project’s sonic character.
Sound Designer / Technical Sound Designer / Audio Programmer at Lumo Creations – Harmony in the Wild (Steam)
April 1, 2025 - Present
Created hundreds of adaptive SFX and real-time parameters for emotional and gameplay feedback. Implemented FMOD event systems in Unity with prefab and script integration. Contributed to smoother audio integration workflows using ClickUp tasking.
Sound Designer / Technical Sound Designer / Audio Programmer at Lumo Creations
April 1, 2025 - Present
Created hundreds of adaptive SFX and real-time parameters for emotional and gameplay feedback. Implemented FMOD event systems in Unity with prefab and script integration. Contributed to smoother audio integration workflows using ClickUp tasking.
Sound Designer / Location Audio / Post-Production at Netflix & David di Donatello – Becoming Mestre
January 1, 2025 - June 1, 2025
Delivered location audio and post-production mixes meeting broadcast standards. Collaborated with directors to define the project’s sonic character. Managed all on-set roles, including boom, mic placement, and recording.
Sound Designer / Boom Operator / Mixer at Netflix & David di Donatello
January 1, 2025 - June 1, 2025
Delivered location audio and post-production mixes meeting broadcast standards. Collaborated with directors to define the project’s sonic character. Managed all on-set roles, including boom, mic placement, and recording.
Technical Sound Designer at Doneref Studio – Line Slice
March 1, 2024 - Present
Optimised sound asset memory usage through streamlined FMOD routing. Integrated dynamic audio via Unity tools and custom scripting solutions.
Sound Designer / Technical Sound Designer at Doneref Studio – Ein: The Zyms’ Pathkeeper
March 1, 2024 - Present
Designed hundreds of custom SFX and implemented detailed FMOD event systems and Unity prefab and audio structure.
Technical Sound Designer at Doneref Studio
March 1, 2024 - Present
Optimised sound asset memory usage through streamlined FMOD routing. Integrated dynamic audio via Unity tools and custom scripting solutions.
Sound Designer / Technical Sound Designer at Doneref Studio
March 1, 2024 - Present
Designed hundreds of custom SFX and implemented detailed FMOD event systems and Unity prefab and audio structure.
Junior Sound Designer at Settete / Singular Perception – Epyka VR
July 1, 2022 - January 1, 2023
Created and implemented spatialized Wwise events for VR interaction. Worked within Unreal Engine 5 blueprints to control audio triggers. Identified and resolved large volumes of QA audio issues across development builds.
Junior Sound Designer at Settete / Singular Perception
July 1, 2022 - January 1, 2023
Created and implemented spatialized Wwise events for VR interaction. Worked within Unreal Engine 5 blueprints to control audio triggers. Identified and resolved large volumes of QA audio issues across development builds.
Sound Designer Intern at Void Pointer – Dino Path Trail
November 1, 2021 - June 1, 2022
Designed and implemented FMOD audio events and managed technical integration in Unity.
Sound Designer Intern at Void Pointer
November 1, 2021 - June 1, 2022
Designed and implemented FMOD audio events and managed technical integration in Unity.
Foley Artist / Audio Post-production at Giovedì – Short by Manfredi M. Destro
May 1, 2016 - June 1, 2016
Delivered audio post-production. Collaborated with directors to define the project’s sonic character.

Education

Master in Sound Design at AIV - Italian Videogame Accademy
October 1, 2021 - August 30, 2023
Sound Design & Music Composition for Video Games and Media at AIV
January 11, 2030 - April 10, 2026
Programming & IT Systems at ITIS Pininfarina
January 11, 2030 - April 10, 2026
Sound Design & Music Composition for Video Games and Media at AIV
January 11, 2030 - June 30, 2026
Programming & IT Systems at ITIS Pininfarina
January 11, 2030 - June 30, 2026

Qualifications

Sumo Digital Evolve Programme
January 1, 2024 - April 10, 2026
Women in Game Ambassador
January 11, 2030 - April 10, 2026
Sumo Digital Evolve Programme
January 1, 2024 - June 30, 2026
Women in Game Ambassador
January 11, 2030 - June 30, 2026

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
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