Hi, I’m Parth Sarkar, a detail-oriented 3D Modeler and Texture Artist specializing in stylized environment art and high-fidelity game assets. I excel in PBR workflows, Unreal Engine 5, and creating production-ready geometry with clean topology, efficient UV layouts, and story-driven weathering to enhance immersion. I enjoy collaborating in fast-paced production pipelines and am eager to contribute to game, film, and VFX projects.

Parth Sarkar

Hi, I’m Parth Sarkar, a detail-oriented 3D Modeler and Texture Artist specializing in stylized environment art and high-fidelity game assets. I excel in PBR workflows, Unreal Engine 5, and creating production-ready geometry with clean topology, efficient UV layouts, and story-driven weathering to enhance immersion. I enjoy collaborating in fast-paced production pipelines and am eager to contribute to game, film, and VFX projects.

Available to hire

Hi, I’m Parth Sarkar, a detail-oriented 3D Modeler and Texture Artist specializing in stylized environment art and high-fidelity game assets.
I excel in PBR workflows, Unreal Engine 5, and creating production-ready geometry with clean topology, efficient UV layouts, and story-driven weathering to enhance immersion. I enjoy collaborating in fast-paced production pipelines and am eager to contribute to game, film, and VFX projects.

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Language

English
Fluent
Hindi
Fluent
Marathi (Marāṭhī)
Fluent

Work Experience

VIP Host, Runner at Cineplex VIP (Brentwood)
January 1, 2023 - June 24, 2024
Delivered excellent customer service in a fast-paced, team-oriented environment. Enhanced theater flow by streamlining guest check-ins and managing seating logistics. Practiced strong communication and problem-solving—skills easily transferable to production teams.
3D Modeler and Texture Artist at Black Canvas Studio
May 1, 2021 - August 1, 2022
Developed high-quality 3D hero assets and environment props using Maya and ZBrush, ensuring clean topology and production-ready geometry. Integrated assets directly into Unreal Engine, ensuring optimal performance through meticulous LOD creation and UV layout optimization. Created detailed materials in Substance Painter, focusing on 'story-driven' weathering and realistic surface properties to enhance immersion.

Education

Bachelor of Computer Applications (Science) at University of Pune, India
August 18, 2018 - April 21, 2021
Diploma in 3D Animation for Game, Film and VFX at Langara College
September 7, 2022 - August 8, 2024
Diploma at Langara College
January 1, 2022 - January 1, 2024
Bachelor of Computer Applications (Science) at Garware College
January 1, 2018 - January 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Other, Computers & Electronics, Software & Internet