My career began with a remarkable foundation—animating on “The Fantastic Flying Books of Mr. Morris Lessmore,” which won the Academy Award for Best Animated Short in 2012. At Moonbot Studios, I progressed from Senior Animator to Lead and ultimately to Supervisor, demonstrating both technical excellence and leadership capabilities. I led animation and handled all layout work for Radio Flyer’s “Taking Flight” and served as Animation/Layout Supervisor for Gatorade’s “The Boy Who Learned to Fly.” Moonbot also created many indie games like “Diggs Nightcrawler” for Sony Wonderbook, and a console game called “Golem.”
My charge into gaming has been equally successful. I contributed to two AAA releases—“DOOM the Dark Ages” and Amazon’s “New World”—alongside multiple indie titles including “Stonefly,” “Creature in the Well,” and “Manifest 99” across console, mobile, and VR platforms. At The Third Floor, I worked as a previs artist on the Mandalorian and numerous Marvel TV projects, honing my skills in layout, previs animation, direction, and VFX integration, and cinematics.
I bring deep technical expertise that aligns perfectly with modern game development pipelines. I am an expert in Maya and well-versed in Unreal Engine, Blender, iClone, Unity, and the Adobe Suite. I’m currently animating directly in UE5 for a personal project. I have extensive experience with proprietary game engines, implementing exported animations in-engine, and ensuring animations integrate seamlessly into gameplay. Additionally, I have worked with Unity on several projects and am comfortable adapting to new tools and workflows.
Remote collaboration is second nature to me, and I thrive in distributed team environments. I understand the unique challenges of game animation—from technical constraints to iterative refinement—and I’m passionate about crafting movement that elevates player experience
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