I'm Patricio Garzon, a C++ Software Engineer who loves writing efficient, scalable, and high-performance code. Whether it's systems programming, game development, or algorithm optimization, I enjoy tackling challenging problems with modern C++

Patricio Garzon

PRO

I'm Patricio Garzon, a C++ Software Engineer who loves writing efficient, scalable, and high-performance code. Whether it's systems programming, game development, or algorithm optimization, I enjoy tackling challenging problems with modern C++

Available to hire

I’m Patricio Garzon, a C++ Software Engineer who loves writing efficient, scalable, and high-performance code. Whether it’s systems programming, game development, or algorithm optimization, I enjoy tackling challenging problems with modern C++

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Experience Level

C#
Expert
C++
Expert
JavaScript
Expert
Unity 3D
Expert
Unreal Engine 4
Expert
Java
Expert
Python
Expert
iOS
Expert
Android
Expert
MySQL
Intermediate

Language

English
Fluent
Spanish; Castilian
Fluent

Education

Bachelor of science at LaSalle College
September 1, 2021 - July 31, 2024
Associates degree at Douglas college
October 31, 2016 - April 30, 2019
Technical diploma at Vancouver Film School
April 1, 2014 - October 31, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics
    uniE621 Gameplay, UI/UX Developer
    Engineered user interface components leveraging Unreal Engine 5, ensuring seamless usability and visual consistency. •Leveraged C++ to optimize runtime performance, reducing latency and improving system responsiveness. •Integrated C++ Based Solutions for advanced system performance. •Mentored team members on C++ best practices and authored technical documentation to support developmentworkflows. •Contributed to core mechanics and level design, delivering immersive and polished user experiences.
    uniE621 Unreal Engine 4 and 5 First person shooter Game
    Developed and implemented core game mechanics using C++ , enhancing player interaction and overall gameplayexperience. •Optimized code performance, reducing frame times and improving memory usage for smoother gameplay acrossmultiple platforms •Conducted code reviews, ensuring adherence to coding standards, improving code maintainability, and mentoring juniordevelopers. •Prototyped new game features and mechanics , iterating based on feedback to refine gameplay dynamics