Patricio Nicolas Garzon

Available to hire

Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
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Language

English
Fluent
Spanish; Castilian
Fluent

Work Experience

Software Engineer at Agile - EM
October 20, 2025 - Present
Led rendering development for a Rust-based GPU application used in drone operations, integrated with TAKS server. Designed and implemented a Rust ↔ Python API bridge to connect, control, and manage TAKS server communications. Developed high-performance map and primitive rendering pipelines optimized for real-time visualization. Implemented memory-efficient algorithms to manage GPU and CPU resources under constrained environments. Collaborated with cross-functional teams to support real-time geospatial and telemetry data visualization.
Software Engineer at Eternal Souls
October 20, 2024 - June 20, 2025
Developed and implemented core game mechanics in C++, enhancing player interaction and gameplay experience. Optimized code performance, reducing frame times and memory usage for smoother play across platforms. Conducted code reviews to improve quality, mentoring junior developers. Prototyped new game features and iterated gameplay dynamics based on feedback.
Software Engineer at Imu Studios
October 20, 2021 - June 20, 2024
Developed core application features using Java (Spring Boot) for backend services and React Native for cross-platform mobile interfaces, ensuring reliable and efficient solutions. Conducted code reviews and performance testing for backend APIs and mobile components. Enhanced mobile UI/UX in React Native, aligning with design guidelines to deliver intuitive and engaging user experience. Optimized React Native components for responsiveness and cross-device compatibility, and seamless integration with Java backend services.
Game Play Programmer, UI/UX Engineer at Vancouver Film School
April 20, 2014 - October 20, 2015
Programmed game play mechanics and UI using C# in the .NET framework, leveraging Unity’s engine to deliver a stable 4v4 multiplayer experience. FPS video game developed by Unity. Language: C#. Optimized game mechanics for multiplayer performance; implemented AI behavior and pathfinding to reduce CPU usage and improve stability. Scheduled and managed scrum meetings to ensure team communication and a well-organized team environment.

Education

Bachelor of science at LaSalle College
September 1, 2021 - July 31, 2024
Associates degree at Douglas college
October 31, 2016 - April 30, 2019
Technical diploma at Vancouver Film School
April 1, 2014 - October 31, 2015
at Vancouver Film School
April 20, 2014 - October 20, 2015

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Computers & Electronics, Media & Entertainment
    uniE621 Gameplay, UI/UX Developer
    Engineered user interface components leveraging Unreal Engine 5, ensuring seamless usability and visual consistency. •Leveraged C++ to optimize runtime performance, reducing latency and improving system responsiveness. •Integrated C++ Based Solutions for advanced system performance. •Mentored team members on C++ best practices and authored technical documentation to support developmentworkflows. •Contributed to core mechanics and level design, delivering immersive and polished user experiences.
    uniE621 Unreal Engine 4 and 5 First person shooter Game
    Developed and implemented core game mechanics using C++ , enhancing player interaction and overall gameplayexperience. •Optimized code performance, reducing frame times and improving memory usage for smoother gameplay acrossmultiple platforms •Conducted code reviews, ensuring adherence to coding standards, improving code maintainability, and mentoring juniordevelopers. •Prototyped new game features and mechanics , iterating based on feedback to refine gameplay dynamics