I’m a 3D Artist with AAA experience, including work on the Forza Motorsport franchise. I have a strong foundation in hands-on production and a deep understanding of technical pipelines, enabling me to bridge the gap between creative vision and technical execution. Communication, documentation, and support are key values in my work, and I develop workflows to drive problem-solving and maintain high-quality standards.
With over 20 years of professional experience, I have contributed in roles ranging from AAA Game Design to Art Director. I excel in creating innovative, unique custom artwork and have a passion for developing meaningful and impactful creative material across multimedia platforms.
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