Hi, I'm Paul Dubreuil, an audio designer passionate about creating immersive soundscapes for video games and linear media. I specialize in sound design, audio programming, and game mixing, with experience supporting VO sessions, Foley, and composing additional music. I've had the opportunity to work on exciting projects like Baldur’s Gate 3 and Disney Dreamlight Valley. I graduated with a Bachelor’s in Music with a focus on writing techniques and have continually developed my technical skills with tools like Reaper, Cubase, and Pro Tools, as well as game engines including Unreal Engine 5 and Unity. I'm always excited to dive into new projects and collaborate with creative teams to bring sound to life in innovative ways.

Paul Dubreuil

Hi, I'm Paul Dubreuil, an audio designer passionate about creating immersive soundscapes for video games and linear media. I specialize in sound design, audio programming, and game mixing, with experience supporting VO sessions, Foley, and composing additional music. I've had the opportunity to work on exciting projects like Baldur’s Gate 3 and Disney Dreamlight Valley. I graduated with a Bachelor’s in Music with a focus on writing techniques and have continually developed my technical skills with tools like Reaper, Cubase, and Pro Tools, as well as game engines including Unreal Engine 5 and Unity. I'm always excited to dive into new projects and collaborate with creative teams to bring sound to life in innovative ways.

Available to hire

Hi, I’m Paul Dubreuil, an audio designer passionate about creating immersive soundscapes for video games and linear media. I specialize in sound design, audio programming, and game mixing, with experience supporting VO sessions, Foley, and composing additional music. I’ve had the opportunity to work on exciting projects like Baldur’s Gate 3 and Disney Dreamlight Valley.

I graduated with a Bachelor’s in Music with a focus on writing techniques and have continually developed my technical skills with tools like Reaper, Cubase, and Pro Tools, as well as game engines including Unreal Engine 5 and Unity. I’m always excited to dive into new projects and collaborate with creative teams to bring sound to life in innovative ways.

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Language

English
Advanced

Work Experience

Senior Audio Designer at Game Pill
February 3, 2025 - May 1, 2025
Worked as a creative and technical sound designer, audio programmer, and game mixer for Game Pill in 2025 FTC. Responsibilities included designing sound, programming audio solutions, and mixing game audio for various projects.
Audio Designer at Vibe Avenue/SIDE Global
August 29, 2021 - May 1, 2024
Provided creative and technical sound design for video games and linear media. Acted as studio technician during voice-over sessions and Foley recordings.

Education

Bachelor of fine arts, music at Université de Montréal
September 4, 2017 - May 3, 2021
Curriculum built around music composition for the media (film, video games) and its production.
Degree at Cégep Marie-Victorin
January 1, 2014 - December 31, 2017

Qualifications

Wwise 251, Audiokinetic
September 1, 2022 - September 1, 2022
Optimisation, Wwise
Wwise 201, Audiokinetic
October 23, 2024 - October 23, 2024
Wwise 101, Audiokinetic
December 1, 2021 - December 1, 2021
Audio implementation, Wwise

Industry Experience

Gaming, Media & Entertainment, Retail, Computers & Electronics, Software & Internet