Hi, I’m Paul Dubreuil, an audio designer passionate about creating immersive soundscapes for video games and linear media. I specialize in sound design, audio programming, and game mixing, with experience supporting VO sessions, Foley, and composing additional music. I’ve had the opportunity to work on exciting projects like Baldur’s Gate 3 and Disney Dreamlight Valley.
I graduated with a Bachelor’s in Music with a focus on writing techniques and have continually developed my technical skills with tools like Reaper, Cubase, and Pro Tools, as well as game engines including Unreal Engine 5 and Unity. I’m always excited to dive into new projects and collaborate with creative teams to bring sound to life in innovative ways.
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