Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in Palaiseau, France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine. I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.

Daniel Silva

PRO

Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in Palaiseau, France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine. I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.

Available to hire

Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in Palaiseau, France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine.

I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.

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Language

English
Fluent
Spanish; Castilian
Fluent
French
Beginner

Work Experience

3D Generalist at Self-Employed
August 1, 2024 - Present
Produced 3D models and motion graphics for three Amazon trade show installations using Blender and Unity. Delivered optimized, performant real-time assets and short animated loops for games, XR, and web platforms.
Senior 3D Artist at BRDG Studios
January 1, 2024 - July 15, 2025
Led 3D production for branded webAR and XR experiences for Nike, AT&T, Lockheed Martin, and LEGO. Modeled, rigged, and animated interactive props based on CAD models and photogrammetry for use in Unity. Delivered game-ready assets with LODs, decals, atlases, clean UVs, and PBR textures, integrated into real-time pipelines using Substance Designer. Created shader-ready texture sets for seamless integration in Unity and Unreal.
Technical Artist at Future Colossal
August 1, 2021 - July 15, 2025
Created stylized and realistic 3D environments and interactive objects for large-scale installations. Developed Unity-based visuals for Super Nintendo World Japan, including shaders and environment assets. Led art look development and technical optimization for multiple Unity-based XR projects.
Production Artist at ImmersiveXR
January 1, 2019 - July 15, 2025
Built AR/VR environments and character props optimized for mobile and HMD devices. Prototyped spatial UI systems in Unity, working with Unity’s XR toolkit and 8th Wall for AR browser experiences.

Education

Bachelor of Applied Science at Drexel University
September 8, 2016 - June 22, 2018
Major in Game Art & Production
Bachelor of Science at Drexel University
January 1, 2015 - December 31, 2018
Bachelor of Science in Game Art & Production at Drexel University
January 11, 2030 - November 10, 2025
Associate of Applied Science in Game Art at Union County College
January 11, 2030 - November 10, 2025

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Computers & Electronics, Retail, Software & Internet, Consumer Goods
    uniE621 The Witcher 3D Printed Minis
    This project was for a Netflix client, they wanted to gift influencers minis of themselves as characters in The Witcher Blood Origin. I was responsible for producing how to get their likeness into 3D prints, and matching them to posed medieval characters. Lots of experimentation was done to make sure the print limbs were stable and high quality. Collaboration with product designers made it possible to create a custom wood base & shipping box with paints to paint the minis.
    paper Abstract Hacking Game

    Designed an interactive experience abstracting cyber security of satellites. My contributions were creating the 3d animated transitions and scenes in Unity.

    uniE621 Model Viewer
    Optimized CAD models of proprietary satellites and animated for use in Unity. 3ddesigner 3dart 3danimation gamedevelopment
    uniE621 Lunar Rover Experience
    Developed an interactive demo to showcase the client's concept lunar rover. The experience was gamified to show each feature of the rover and showcase the client's vision for settling the moon. Well over 100 people played the game all the way through at the trade show, and many came back to talk with representatives about the vehicle. gamedesign gamedevelopment 3dart 3danimation experientialmarketing experiencedesign immersivedesign