Daniel Silva

ProAvailable to hire

Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in France.

About

Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine.

I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.

  • Joined May 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Computers & Electronics
  • Retail
  • Software & Internet
  • Consumer Goods

Projects · 5

This project was for a Netflix client, they wanted to gift influencers minis of themselves as characters in The Witcher Blood Origin. I was responsible for producing how to get their likeness into 3D prints, and matching them to posed medieval characters. Lots of experimentation was done to make sure the print limbs were stable and high quality. Collaboration with product designers made it possible to create a custom wood base & shipping box with paints to paint the minis.

  • 3D Designer
  • 3D Modeler

Designed an interactive experience abstracting cyber security of satellites. My contributions were creating the 3d animated transitions and scenes in Unity.

  • 3D Animator
  • 3D Visualizer
  • Game Designer

Optimized CAD models of proprietary satellites and animated for use in Unity. 3ddesigner 3dart 3danimation gamedevelopment

  • 3D Animator
  • 3D Designer
  • 3D Visualizer
  • +1

Developed an interactive demo to showcase the client's concept lunar rover. The experience was gamified to show each feature of the rover and showcase the client's vision for settling the moon. Well over 100 people played the game all the way through at the trade show, and many came back to talk with representatives about the vehicle. gamedesign gamedevelopment 3dart 3danimation experientialmarketing experiencedesign immersivedesign

  • 3D Animator
  • Game Designer
  • Game Developer

Work experience· 4 roles

3D Generalist · Self-EmployedAug 2024 – Present · 2 yrs 4 mos

Produced 3D models and motion graphics for three Amazon trade show installations using Blender and Unity. Delivered optimized, performant real-time assets and short animated loops for games, XR, and web platforms.

Senior 3D Artist · BRDG StudiosJan 2024 – Jul 2025 · 1 yr 7 mos

Led 3D production for branded webAR and XR experiences for Nike, AT&T, Lockheed Martin, and LEGO. Modeled, rigged, and animated interactive props based on CAD models and photogrammetry for use in Unity. Delivered game-ready assets with LODs, decals, atlases, clean UVs, and PBR textures, integrated into real-time pipelines using Substance Designer. Created shader-ready texture sets for seamless integration in Unity and Unreal.

Technical Artist · Future ColossalAug 2021 – Jul 2025 · 4 yrs

Created stylized and realistic 3D environments and interactive objects for large-scale installations. Developed Unity-based visuals for Super Nintendo World Japan, including shaders and environment assets. Led art look development and technical optimization for multiple Unity-based XR projects.

Production Artist · ImmersiveXRJan 2019 – Jul 2025 · 6 yrs 7 mos

Education

Bachelor of Applied Science · Drexel University2016 – 2018

Major in Game Art & Production

Bachelor of Science · Drexel University2015 – 2018
Bachelor of Science in Game Art & Production · Drexel University2030 – 2025
Associate of Applied Science in Game Art · Union County College2030 – 2025

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