Available to hire
Hi, I’m Daniel Silva, a versatile 3D artist and interactive designer based in Palaiseau, France. I specialize in crafting immersive, game-ready assets and real-time experiences using Blender, Maya, 3DS Max, Unity, and Unreal Engine.
I’m open to roles in creative technology, games, immersive installations, and interactive digital experiences, collaborating closely with UX, industrial design, and development teams to deliver high-quality visuals and smooth user experiences.
Experience Level
Expert
Expert
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Expert
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Expert
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Expert
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Expert
Expert
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Expert
Intermediate
Intermediate
Language
English
Fluent
Spanish; Castilian
Fluent
French
Beginner
Work Experience
3D Generalist at Self-Employed
August 1, 2024 - PresentProduced 3D models and motion graphics for three Amazon trade show installations using Blender and Unity. Delivered optimized, performant real-time assets and short animated loops for games, XR, and web platforms.
Senior 3D Artist at BRDG Studios
January 1, 2024 - July 15, 2025Led 3D production for branded webAR and XR experiences for Nike, AT&T, Lockheed Martin, and LEGO. Modeled, rigged, and animated interactive props based on CAD models and photogrammetry for use in Unity. Delivered game-ready assets with LODs, decals, atlases, clean UVs, and PBR textures, integrated into real-time pipelines using Substance Designer. Created shader-ready texture sets for seamless integration in Unity and Unreal.
Technical Artist at Future Colossal
August 1, 2021 - July 15, 2025Created stylized and realistic 3D environments and interactive objects for large-scale installations. Developed Unity-based visuals for Super Nintendo World Japan, including shaders and environment assets. Led art look development and technical optimization for multiple Unity-based XR projects.
Production Artist at ImmersiveXR
January 1, 2019 - July 15, 2025Built AR/VR environments and character props optimized for mobile and HMD devices. Prototyped spatial UI systems in Unity, working with Unity’s XR toolkit and 8th Wall for AR browser experiences.
Education
Bachelor of Applied Science at Drexel University
September 8, 2016 - June 22, 2018Major in Game Art & Production
Bachelor of Science at Drexel University
January 1, 2015 - December 31, 2018Bachelor of Science in Game Art & Production at Drexel University
January 11, 2030 - November 10, 2025Associate of Applied Science in Game Art at Union County College
January 11, 2030 - November 10, 2025Qualifications
Industry Experience
Gaming, Media & Entertainment, Computers & Electronics, Retail, Software & Internet, Consumer Goods
Designed an interactive experience abstracting cyber security of satellites. My contributions were creating the 3d animated transitions and scenes in Unity.
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