Ever since my grandparents gave me an original Game Boy in 1994, I’ve been hooked on games and the sense of wonder they spark. I’ve been creating games and other interactive applications since I started programming in 2009, and I’ve been fortunate to contribute to exciting projects in every role I’ve held. I’m now looking forward to the next awesome challenge — a place where I can make a real impact alongside talented, passionate people who share the same dream I did.
I’m focused on building high-performance tools and engines: a Rust-based 3D game engine and editor, deployed to WebAssembly and WebGL2 for online platforms, with console-quality visuals and near-native performance. I’ve led graphics and gameplay engineering, designed core architectures for real-time systems, bridged Rust game logic with React/TypeScript UI, and contributed to platform-scale solutions including multiplayer infrastructure and in-game purchases. I’m excited to continue shipping ambitious projects with teams that value craft, curiosity, and collaboration.
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