Available to hire
Hi there, I’m Eric Robertson. I’m a Full Stack Engineer with a strong background in Unity and Unreal Engine, and I enjoy translating ideas into robust, interactive experiences. I have hands-on experience coding gameplay mechanics, designing UI, and optimizing performance through solid software engineering practices.
I thrive in cross-functional teams, collaborating with designers, artists, and QA to deliver high-quality content. My background includes internships and roles in game design and software development, and I continually learn new tools and techniques to stay ahead in the evolving tech and gaming landscapes.
Work Experience
Unity VR Developer at Sims Recycling
December 1, 2022 - October 17, 2025Developed and coded engaging gameplay mechanics in C# using Unity, aligning with innovative game development practices. Tested and resolved design build issues through thorough play testing and bug fixing to ensure technical performance. Deployed design builds to VR hardware, demonstrating hands-on experience with game asset pipelines. Designed and implemented user interface elements to enhance player experience.
Game & Sound Design Intern at F84 Games
December 1, 2018 - October 17, 2025Conducted design reviews using Unreal Engine, ensuring alignment with project goals and enhancing game quality. Created character and level assets using Unity, contributing to immersive gameplay experiences and visual appeal. Designed, mixed, and implemented SFX using C#, enhancing audio quality and player immersion. Designed and iterated level layouts using Unreal Engine, improving gameplay flow and user engagement.
Education
Bachelor's Degree, Interactive Media - Game Design at Bradley University
January 11, 2030 - October 17, 2025Qualifications
Industry Experience
Gaming, Software & Internet, Media & Entertainment
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