National Football League: Seasonal RTS Unreal Artist
Visual Effects Artist is needed in Inglewood, United States.
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Client: National Football League
Location: Inglewood, United States
Contract: Full Time, Temporary, Seasonal
Summary
The Real-Time Systems seasonal Artist will report to the RTS Senior Artist in supporting application and graphics for use in live production of real-time graphics. This includes working with production to add requested features to Virtual Sets and Augmented Graphics as well as helping to produce special stage integrated sales initiatives involving physical monitors and virtual graphics.
Responsibilities
- Utilize Unreal Engine to produce real-time graphics for virtual sets and augmented studio graphics.
- Work closely with producers to create client sponsorships.
- Oversee and support the airing of real-time graphics during live broadcasts.
- Build out and help produce stage integrated sponsorships. Responsibilities will include:
- Integrating client artwork into the system of stage monitors.
- Build out Augmented integrations and provide any visual or technical feedback.
- Working with lighting to develop the clients look on stage.
Work closely with producers to provide feedback or visual samples to sales for client review.
Virtual sets and Augmented Reality Graphics
Understand and be able to troubleshoot the entire virtual set and AR pipeline. This includes camera tracking, rendering machines and control software.
Startup and guarantee operation of the virtual set and AR for the show.
Build out virtual set and augmented graphics requests for things like seasonal decor or other changes to the set.
Required Qualifications
- College graduate
- 2+ years of work experience
- Proficient in Epic Games Unreal Engine real-time rendering
- Proficiency in 3D modeling and texturing like Cinema 4D
- Working knowledge of current industry standard animation software including Cinema 4D, Adobe After Effects, Adobe Photoshop, Adobe Illustrator, and other equivalent 3D and Adobe Creative Cloud software packages
- Comfortable using Microsoft products: Excel, Word
- Excellent written and verbal communication skills.
- Organizational skills and ability to work within timelines.
Preferred Qualifications:
- 4 year degree with a focus on design, game design or technology
- 3+ years of broadcast graphic or game development experience
No longer accepting applications
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