Adecco - 3D Artist

3D Animator
๐Ÿ’ฐ Negotiable
๐Ÿ“ London, United Kingdom
Twine Jobs Twine
Based in Manchester, United Kingdom
Last online 2 months ago

3D Animator is needed in London, United Kingdom.

Client: Adecco

Location: England, UK

Contract: Contractor

Job Description

Our client is looking for a UI/UX - 3D Artist to develop immersive experiences using augmented and virtual reality technologies. The role involves collaborating with engineering and design teams to create 2D/3D static and animated content, asset optimization, implementing interactive objects, and outlining asset authoring guidelines.

Requirements

  • Minimum of years of experience as a 3D generalist, motion designer, or illustrator in creative agency, game, or film industry.
  • Online portfolio showcasing relevant work in various styles, compositions, and designs.
  • Proficient in 3D modelling and asset creation tools such as Maya, Blender, Substance Painter/Designer, Photoshop, etc.
  • Experience with game engines like Unity or Unreal.
  • Strong communication and team collaboration skills.
  • Ability to troubleshoot and optimize content and asset performance.
  • Task-driven, proactive, and able to work well under deadlines.

Preferred Qualifications

  • Professional content development experience.
  • Prior virtual/augmented reality experience.
  • Knowledge of shader development and emerging technologies.
  • Experience in creating concept art and working with different graphic styles.
  • Familiarity with version control systems like Git or Perforce.
  • Experience collaborating with outsourced vendors.
  • Creative mindset to enhance processes and product experiences.

Additional Information

Start/End Dates: 03/06/2024 - 02/12/2024

Location: UK - London (253300)

Salary: ยฃ114,004 per annum

Summary: The role involves creating art pipelines, building assets for immersive experiences, and working on projects that define the future of AR and VR.

Responsibilities: Collaborate with teams to prototype and develop content, optimize assets, implement interactive objects, prioritize work across projects, and contribute to technical and artistic tasks.

Posted 2 years ago

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