Electronic Arts - Visual Experience Designer (12 month Temporary)
UX Designer is needed in Orlando, United States.
Client: Electronic Arts
Location: Orlando, FL
Contract: Temporary
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Job Description
Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story, and a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.
Role: Experience Designer II
Location: Orlando, FL, USA | Vancouver, BC, CA
Remote Work Option: Hybrid - 3 days in the office
Tiburon is an Electronic Arts studio focused on developing sports games. Based in Orlando, it has team members around the globe and embraces a remote-working, geo-diverse culture. Mako Mobile is looking for an Experience Designer II to join the mobile sports Experience Design Team.
Requirements
- 3+ years of experience as an experience designer, interaction designer, product designer, or any other related experience.
- Experience designing intuitive consumer-facing content creation tools for a variety of devices or platforms.
- You have a broad experience design toolkit for various stages of development (i.e. UX, UI, motion, etc.).
- Experience presenting and rationalizing design strategy and decisions to diverse audiences using these opportunities to advocate for players and demonstrate design thinking in action.
- Bonus points if your motion, 3D modeling, and rendering skills are solid.
- Passion for games with a solid grasp of market trends.
Responsibilities
- Building highly collaborative relationships with cross-disciplinary teams to set priorities for meaningful design solutions that meet player and business goals within technical constraints.
- Be an exceptional collaborator and facilitator of visual effects to deliver a compelling player experience throughout the user interface.
- Conceptualize, design, and create stunning in-game visual effects (modeling, texturing, animating, lighting, shaders, etc.) using tools in a real-time engine.
- Distilling user research, competitive analysis, and feedback into user-centered design goals.
- Collaborate with Artists, Designers, and Engineers to ensure high-quality visual effects that enhance the player experience.
- Work with the Art Team to define consistent style for VFX and ensure quality of assets.
- Ensure efficient VFX asset building within deadlines.
- Prepare assets for export to the game engine.
- Provide creative and innovative solutions to technical art problems or restrictions.
- Help develop tools & refine pipelines for the art production process.
- Frame and solve hard design problems based on data.
- Use various means (words, wireframes, etc.) to determine effective product use.
- Prototyping models for testing to gather user feedback and mitigate risk.
- Establish a set of design standards, documentation, and principles used alongside a design system.
- Apply psychological principles and ergonomics to design holistic experiences.
- Organize, label, and structure content for user understandability.
- Advocate for usability and accessibility within teams.
- Make user experience intuitive, especially for game navigation.
- Conceptualize thematic-based items for in-game use.
- Report to the Associate Experience Design Director.
Compensation and Benefits
The ranges listed below are what EA in good faith expects to pay applicants for this role at the time of posting. Pay offered will be determined based on a number of relevant factors (e.g. education, qualifications, skills, etc.).
Pay Ranges:
British Columbia (depending on location): $100,000 - $139,500 CAD
In British Columbia, we offer a benefits package including 3 weeks of vacation, 10 days of sick time, and extended health/dental/vision coverage.
About Electronic Arts
We’re proud to have an extensive portfolio of games and experiences, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. Our holistic approach to benefits supports a balanced life, emphasizing physical, emotional, financial, career, and community wellness.
Electronic Arts is an equal opportunity employer and makes workplace accommodations for individuals with disabilities as required by law.
General Information
Locations: Orlando, Florida, USA & Vancouver, Canada
Role ID: 211328
Worker Type: Temporary Employee
Studio/Department: EA Studios - SPORTS
Work Model: Hybrid
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