PlayStation Global - Sr Character Technical Artist (Contract)

3D Designer
๐Ÿ’ฐ Negotiable
๐Ÿ“ Los Angeles, United States
Twine Jobs Twine
Based in Manchester, United Kingdom
Last online 2 months ago

3D Designer is needed in Los Angeles, United States.

Client: PlayStation Global

Location: Los Angeles, CA

Contract: Contract

Job Description

Santa Monica Studio is seeking an experienced Character Technical Artist for the development of a new unannounced title. The ideal candidate will bridge tech and character, possessing both artistic sensibility and technical skills. The role involves collaboration with character artists and animators to deliver high-quality game content. PlayStation encourages a culture of teamwork and innovation, inviting those passionate about technology and play to join their team.

Responsibilities

  • Create and maintain Rigging and Animation toolsets, modules, and workflows
  • Create DCC side tools that assist in producing Engine side content
  • Research, define, extend, and maintain character pipelines, processes, and workflows
  • Collaborate with character artists and animators
  • Identify problems; solve them by inventing or building robust technical implementations
  • Engage in broader game production challenges as they relate to combat design, animation, and character art

Requirements

  • 5+ years of professional experience in computer-generated art
  • Intimate knowledge of Maya and strong understanding of Mayaโ€™s rigging tools
  • Deep knowledge of rigging and animator workflows
  • Ability to design and architect workflow/pipelines and work effectively with engineers across departments toward a common goal
  • Ability to apply linear algebra, geometry, and vector math to solve rigging and animation problems
  • Can recognize efficient polygon topology related to character deformations
  • Working knowledge of shaders, specifically as they relate to animation
  • Expertise in Python, PyQt, PySide, and/or C++ โ€“ specifically as it applies to programming in Maya
  • Execute according to proposed plans so individual contributions connect with the big picture
  • Able and motivated to work with other team members
  • Enthusiasm and initiative

Preferred Experience

  • Knowledge in IK, Animation Blending, and/or game engines process data โ€“ quaternions, matrices, blending, etc.
  • Knowledge of DCCs outside of Maya โ€“ Houdini, Unreal, Wrap3D, etc
  • Well-versed in human and animal anatomy
  • A keen eye for proper form and deformation throughout a wide range of movement
  • Machine Learning, CNNs, or Linear Regression knowledge

Additional Information

The estimated base pay range for this role is listed below, and is an hourly rate:

$57.98 - $86.92 USD

This role is eligible for benefit offerings that include medical, dental, and vision.

Equal Opportunity Statement

Sony is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to various protected categories. PlayStation strives to create an inclusive environment and encourages all applicants, including those with arrest and conviction records, to apply.

Posted a month ago

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