MNR Technologies Global Private Limited - 3D Gaming Developer (Godot)
Client: MNR Technologies Global Private Limited
Location: Any, TG, in
Contract: Contract
Job Description
This is a remote position.
- Designation: 3D Game Developer (Godot)
- Employment Type: Contract-to-Hire
- Contract Duration: 2 Months
- Location: Remote
We are looking for an experienced 3D Godot Developer to help build Mythera3D, an AI-powered 3D world generation platform. This role focuses on procedural world generation, dynamic asset pipelines, and engine-side tooling to create rich, explorable 3D environments generated from AI-driven blueprints. You will fully own the Godot engine layer, while external systems interact with the engine via defined APIs.
Requirements
Key Responsibilities
- Develop and optimize 3D world generation pipelines using Godot 4.x
- Implement procedural terrain, object placement, and environment systems
- Assemble and manage complex Godot scenes
- Integrate externally generated 3D assets (GLB/FBX) into Godot programmatically
- Build in-engine tools for object selection, editing, and regeneration
- Implement player controllers, camera systems, physics, and collisions
- Configure lighting, rendering logic, and shaders
- Ensure performance, stability, and scalability for large generated scenes
- Export and maintain WebGL builds
- Debug and resolve engine-side errors
- Maintain a clean, modular, and scalable Godot project structure
- Expose APIs for external systems to trigger engine behavior
Critical Skills & Experience
- Strong hands-on experience with Godot 4.x and GDScript
- Proven experience with procedural generation and world-building systems
- Strong understanding of 3D scenes, nodes, physics, and rendering
- Experience managing 3D asset pipelines (GLB/FBX, materials, textures)
- Ability to optimize large-scale 3D environments
- Experience building editor tools or runtime utilities in a game engine
- Solid debugging and problem-solving skills
Nice to Have
- Experience with AI-generated assets or generative pipelines
- Familiarity with terrain shaders, lighting, and atmospheric effects
- Background in sandbox or open-world games
- Prior experience in contract-to-hire or remote roles
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