DIGDROP
I need a music composer and sound designer for DIGDROP, a vertical falling-block and match-3 puzzle game. The game progresses from 0–500m through soil and gravel, brick, lava and basalt, ancient ruins, and an abyss, with the music becoming faster and more tense as depth increases. The visual style is not 8-bit; I need original human-made music and sound effects that suit dirt, stone, heat, ruins, and pressure. AI-generated audio and stock libraries cannot be used.
Please create six seamless 30–90 second BGM loops for the title screen and five depth bands, plus 12 core SFX for gameplay and UI. There may also be 13 additional SFX for mechanics including digging, rockfalls, breaking, blasts, prism finds, hardening, thawing, unlocking, and clearing. I will provide a playable web build and ID list. Deliver files in organised bgm and sfx folders in MP3, OGG, or WAV format, with commercial buyout and one revision round. The project is expected to take 2–3 weeks, with delivery needed by the second week of November.
Style: casual puzzle, mine / dig-down. Not a slot, action, or “epic miner” score.
Reference (rhythm, mine color, hook only — not the weight):
(“Gold Miner” slot soundtrack)
Keep from that track: clear pulse you can play to, pickaxe / cavern color, a hook that lands in the first seconds.
Drop vs that track: less heavy, less macho, less brass / trailer-hero. DIGDROP is a light match-3. S1 should never feel serious or hard.
Mood ladder (same family, energy steps up every 100m):
title — curious melody, soft enough that block-stack SFX still read
band0 (0–99) — bright, easy rhythm
band1 (100–199) — fun mining / explore
band2 (200–299) — faster, difficulty rising
band3 (300–399) — mystery before the peak
band4 (400–500) — fastest climax; exciting if you’re good, a bit of pressure if you’re new
Length: seamless loops, 30s–90s each (not 8–12s). Loop point must be clean; stage BGM swaps with the depth banner.
Budget range:
$750–$1,500
Examples:

About the client
Game Designer
Decade in Game industry
Playable build ready
- Hiring as
- Individual
- Hiring stage
- I will possibly make a paid hire
- Work type
- Single job
- Experience level
- Junior, mid-level
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