Hi! I’m Qixuan Liang, also known as “Kayson”, a passionate game programmer!
I specialize in gameplay programming and game engine development, with a particular focus on volumetric rendering and particle systems. However, I find all aspects of game development fascinating and strive to continuously expand my skill set by learning new technologies across a wide range of areas.
In addition, I am highly proficient with commercial game engines like Unreal Engine 5 and Unity, working comfortably with both visual scripting and C++. I also enjoy building relationships and collaborating with teammates, making me an effective and approachable team player in any game development environment.
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