Freshly graduated Student in a 3D Game Art/VFX/3D animation cursus at Brassart Bordeaux. I specialize in Character rigging and 3D animation. Just came back from an Erasmus of 4 months in UK that helped me a lot to be better in what I already do. I'm really devoted to my art and I'll make everything in my power to satisfy your needs. I still don't have any professionnal experience but I hope that I'll be able to show you what I'm capable of !

QuentinCuillier

Freshly graduated Student in a 3D Game Art/VFX/3D animation cursus at Brassart Bordeaux. I specialize in Character rigging and 3D animation. Just came back from an Erasmus of 4 months in UK that helped me a lot to be better in what I already do. I'm really devoted to my art and I'll make everything in my power to satisfy your needs. I still don't have any professionnal experience but I hope that I'll be able to show you what I'm capable of !

Available to hire

Freshly graduated Student in a 3D Game Art/VFX/3D animation cursus at Brassart Bordeaux.
I specialize in Character rigging and 3D animation. Just came back from an Erasmus of 4 months in UK that helped me a lot to be better in what I already do.

I’m really devoted to my art and I’ll make everything in my power to satisfy your needs.

I still don’t have any professionnal experience but I hope that I’ll be able to show you what I’m capable of !

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Experience Level

Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

French
Fluent
English
Fluent

Work Experience

Add your work experience history here.

Education

Game Art/VFX/3D Animation at Brassart Bordeaux
September 1, 2020 - May 16, 2024
BA Hons Games Animation at University for the creative Art
January 28, 2024 - May 24, 2024
Erasmus
Cinema School at Cinémagis
September 1, 2019 - May 30, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment
    paper SuperMassive's cutscene

    A project that I’ve done during my Erasmus in UK. That was a project done in collaboration with “SuperMassive Games”. I’ve done everything in this project, from the set dressing to the animations, going through the creation of the MetaHuman. The assets for the environnement have been given by SuperMassive Themselves. I’ve also done the sound design, the acting in the mocap suits, the lighting, camera shots.

    paper Stanton Heist and Sand

    This my final project made for my studies. I was the co-leader of the project. I’ve been in charge of coordinating the team, animating the characters and also rig them. I’ve done a lot of R&D with Unreal Engine 5.3 to use Mocap and Livelink on our project.
    /!\ Not every shot are using Mocap and LiveLink workflow.
    I’ve also done the FX in Unreal Engine (cf: explosion shot) and I’ve done most of the lighting in lot of shots.

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