Freshly graduated Student in a 3D Game Art/VFX/3D animation cursus at Brassart Bordeaux.
I specialize in Character rigging and 3D animation. Just came back from an Erasmus of 4 months in UK that helped me a lot to be better in what I already do.
I’m really devoted to my art and I’ll make everything in my power to satisfy your needs.
I still don’t have any professionnal experience but I hope that I’ll be able to show you what I’m capable of !
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A project that I’ve done during my Erasmus in UK. That was a project done in collaboration with “SuperMassive Games”. I’ve done everything in this project, from the set dressing to the animations, going through the creation of the MetaHuman. The assets for the environnement have been given by SuperMassive Themselves. I’ve also done the sound design, the acting in the mocap suits, the lighting, camera shots.
This my final project made for my studies. I was the co-leader of the project. I’ve been in charge of coordinating the team, animating the characters and also rig them. I’ve done a lot of R&D with Unreal Engine 5.3 to use Mocap and Livelink on our project.
/!\ Not every shot are using Mocap and LiveLink workflow.
I’ve also done the FX in Unreal Engine (cf: explosion shot) and I’ve done most of the lighting in lot of shots.
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