I am an experienced Technical Project Manager with over 14 years in the game development industry, leading cross-functional teams to deliver high-quality titles across multiple platforms. My background combines deep technical understanding with strong project management expertise, ensuring seamless coordination between engineering, art, and design teams from concept to launch.

Raman Desingh

I am an experienced Technical Project Manager with over 14 years in the game development industry, leading cross-functional teams to deliver high-quality titles across multiple platforms. My background combines deep technical understanding with strong project management expertise, ensuring seamless coordination between engineering, art, and design teams from concept to launch.

Available to hire

I am an experienced Technical Project Manager with over 14 years in the game development industry, leading cross-functional teams to deliver high-quality titles across multiple platforms. My background combines deep technical understanding with strong project management expertise, ensuring seamless coordination between engineering, art, and design teams from concept to launch.

See more

Experience Level

Expert
Expert
Intermediate

Language

English
Advanced

Work Experience

Technical Lead Manager at Qualitest
November 1, 2024 - Present
Extended development of core libraries utilized across Unity-based mobile games to enhance user experience and performance. Developed and optimized Unity Addressables for efficient asset management, and implemented cross-platform social sharing features for mobile and web games. Led and mentored Unity developers through code reviews, technical guidance, and team alignment on project goals. Leveraged Microsoft Copilot for unit test creation and script generation, enhancing productivity and development efficiency.
PROJECT MANAGER, at Kitmek India Pvt Ltd
November 17, 2021 - September 30, 2024
Involved in product management - planning, executing, problem solving, decision making, and launching the project. Created a gamified product using Unreal Engine for Android and iOS platforms. Involved in planning the product architecture, gameplay programming, chunksystem, and payment system for Android and iOS. Performance optimization for mobile devices in Unreal Engine. Handled complete product backed with Playfab SDK login system, data handling, storing, and retrieving using cloud script. Conducted regular status meetings with internal teams and external partners to track progress against established milestones.
SENIOR SOFTWARE ENGINEER at Light & Wonder
August 16, 2016 - October 30, 2021
• Involved in the development of casino games using Unity3D. Involved in the optimization of various games for efficient memory utilization, efficient asset management, and better-quality products. • • Provided technical assistance to the team in debugging code and development. • Resolved complex issues related to the game SDK.
Unity Developer at Manipal Digital Systems Pvt Ltd
June 2, 2015 - August 30, 2016
• Kinect-Based Project and Mobile Game Projects Coordinate with internal and external customers as necessary. Worked on Virtual trail room using Kinect Xbox. • Augmented Reality using Unity 3D.
Unity Game Developer at Mercuryminds Technologies Pvt Ltd.
December 15, 2013 - June 30, 2015
Home needs Online Virtual (MOTIONCART) Integration of avatars, UI, designing animations, sounds, and occlusion culling. Developed a virtual online shopping experience using the Unity3D engine in C# and JavaScript programming. Developed multiplayer features using the Photon server. Enabled chat features for interactions with online multiplayer. I worked on the backend with a MySQL database for communications with virtual applications.
Game Developer at Zealcity studios
October 30, 2025 - Present
Save the Reserve (Android, iOS) Roles and responsibilities. • It's a tower defense game developed in Unity3D. • UI design integration with animations. • Time-based game logics and A* pathfinding. • Worked on back end with SQLite database for storage of game scores. CRICKET CAREER (MOBILE) Roles and responsibilities. • It's a 3D cricket game developed in the Unity3D engine. • Integration of 3D animations, UI. • Physics-based logic programming in C# & JavaScript

Education

Bachelor of Engineering at Anna University,Chennai
June 2, 2006 - April 22, 2010

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Experience Level

Expert
Expert
Intermediate

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