Released over 25 games and muiltimedia products totaling over 100M downloads worldwide from AAA to indie projects. 25+ years shipping high-fidelity games across console, PC, and mobile. Deep hands-on expertise in Unreal Engine 5 and C++ spanning gameplay architecture, rendering, and engine-layer performance engineering. Built multiplayer and cloud-connected gameplay systems with real-time latency management, AWS-backed delivery infrastructure, and cross-platform online services. Experienced designing gameplay and networking systems within latency-sensitive streaming environments. Proven record scaling teams from 25 to 200+ contributors, managing co-development partners, and operating live service games with crash telemetry, live patching, and operational analytics. Passionate about experimentation, player experience, and collaborative engineering culture. Have coded 100% of entire game engines myself.

rasterman

Released over 25 games and muiltimedia products totaling over 100M downloads worldwide from AAA to indie projects. 25+ years shipping high-fidelity games across console, PC, and mobile. Deep hands-on expertise in Unreal Engine 5 and C++ spanning gameplay architecture, rendering, and engine-layer performance engineering. Built multiplayer and cloud-connected gameplay systems with real-time latency management, AWS-backed delivery infrastructure, and cross-platform online services. Experienced designing gameplay and networking systems within latency-sensitive streaming environments. Proven record scaling teams from 25 to 200+ contributors, managing co-development partners, and operating live service games with crash telemetry, live patching, and operational analytics. Passionate about experimentation, player experience, and collaborative engineering culture. Have coded 100% of entire game engines myself.

Available to hire

Released over 25 games and muiltimedia products totaling over 100M downloads worldwide from AAA to indie projects. 25+ years shipping high-fidelity games across console, PC, and mobile. Deep hands-on expertise in Unreal Engine 5 and C++ spanning gameplay architecture, rendering, and engine-layer performance engineering. Built multiplayer and cloud-connected gameplay systems with real-time latency management, AWS-backed delivery infrastructure, and cross-platform online services. Experienced designing gameplay and networking systems within latency-sensitive streaming environments. Proven record scaling teams from 25 to 200+ contributors, managing co-development partners, and operating live service games with crash telemetry, live patching, and operational analytics. Passionate about experimentation, player experience, and collaborative engineering culture. Have coded 100% of entire game engines myself.

See more

Language

Work Experience

Add your work experience history here.

Education

Add your educational history here.

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet

Hire a Programmer

We have the best programmer experts on Twine. Hire a programmer today.