Hi there! I'm Ray Caburnay, a UX/UI designer and illustrator with experience spanning large-scale consumer sites and indie comics. I love translating user needs into accessible, delightful interfaces and visuals, from information architecture and wireframes to final assets. I enjoy collaborating with cross-functional teams, researching markets, and telling stories through design, panels, and product experiences.

Ray Caburnay (Raymond Rainsberger)

Hi there! I'm Ray Caburnay, a UX/UI designer and illustrator with experience spanning large-scale consumer sites and indie comics. I love translating user needs into accessible, delightful interfaces and visuals, from information architecture and wireframes to final assets. I enjoy collaborating with cross-functional teams, researching markets, and telling stories through design, panels, and product experiences.

Available to hire

Hi there! I’m Ray Caburnay, a UX/UI designer and illustrator with experience spanning large-scale consumer sites and indie comics. I love translating user needs into accessible, delightful interfaces and visuals, from information architecture and wireframes to final assets.

I enjoy collaborating with cross-functional teams, researching markets, and telling stories through design, panels, and product experiences.

See more

Language

English
Fluent

Work Experience

Web UX Designer at Sony Electronics
June 1, 2022 - Present
Serves as the shepherd of the evolving component library on Sony’s Direct-to-Consumer webpage. Conducts market research, user analysis, and information architecture to provide consistent upgrades to the visual design of the website. These upgrades have contributed to 158.1% growth in user engagement, 21.4% growth in add-to-cart instances, and 44.4% growth in sales conversions. Acts as the custodian of the User Journey, aligning all site changes with principles that serve users from diverse backgrounds and accessibility needs.
UX/UI Designer at The Factory Studios
May 31, 2022 - August 27, 2025
Conducted research on user needs and market competition to establish end-product goals. Developed personas and user journeys to convey player experiences in step-by-step narratives. Constructed information architecture for menu systems and minigames, fleshing out site maps, wireframes, and interactive prototypes to communicate design decisions. Iterated designs based on feedback regarding creative direction and functionality constraints and implemented finalized assets and functionality using Unreal Engine 4.
Comic & Cover Illustrator at Lesser Known Comics
July 1, 2021 - Present
Collaborated with writers on scripts and panel flows. Created thumbnails and color comps to ensure visual and narrative alignment with editorial teams. Sketched, verified, and finalized fully inked and rendered illustrations. Managed fundraising campaigns for titles, represented the company at local conventions such as San Diego Comic-Con to expand community engagement and networking opportunities.
Web UX Designer at Sony Electronics
June 1, 2022 - Present
Spearhead the evolving Direct-to-Consumer component library for Sony's website; conduct market research, user analysis, and information architecture to align site changes with user needs and accessibility. Deliver visual design upgrades that contribute to improved engagement, add-to-cart events, and sales conversions while maintaining a consistent user journey.
UX/UI Designer at The Factory Studios
May 1, 2022 - September 11, 2025
Research user needs and market competition to establish end-product goals; develop personas and journeys that convey the player experience; design information architecture for menu systems and minigames; create wireframes, site maps, and interactive prototypes for stakeholder review; implement finalized assets and functionality in Unreal Engine 4.
Comic & Cover Illustrator at Lesser Known Comics
July 1, 2021 - Present
Collaborate with writers on scripts and panel flows; produce thumbnails and color comps; finalize inked and rendered illustrations; manage fundraising campaigns for titles and contribute to community-building through conventions and networking.
Web UX Designer at Sony Electronics
June 1, 2022 - Present
Led updates to Sony's Direct-to-Consumer web page component library; conducted market research, user analysis, and information architecture; delivered visual design upgrades contributing to 158.1% growth in user engagement, 21.4% growth in add-to-cart, and 44.4% growth in sales conversions; custodian of the User Journey ensuring accessibility; working knowledge of HTML/CSS.
UX/UI Designer (NDA) at The Factory Studios
May 1, 2022 - September 26, 2025
Researched user needs and market competition to establish end-product goals; developed personas and user journeys to convey player experiences and guide comprehensive flows; constructed information architecture for menus and minigames, and fully fleshed out site maps, wireframes, and interactive prototypes; iterated designs and implemented assets and functionality in Unreal Engine 4.
Comic & Cover Illustrator at Lesser Known Comics
July 1, 2021 - Present
Collaborated with writers on scripts and panel flows; composed thumbnails and color comps to guide storytelling; sketched, inked, and finalized fully rendered illustrations; managed fundraising campaigns for titles created and managed by Ray Caburnay (Raymond Rainsberger); attended local conventions (SDCC) to build community and expand networking opportunities.
Web UX Designer at Sony Electronics
June 1, 2022 - Present
Led ongoing enhancements to Sony’s Direct-to-Consumer component library and web UX; acted as market researcher, user analyst, and information architect to inform design decisions; delivered upgrades to visual design contributing to 158.1% growth in user engagement, 21.4% growth in add-to-cart instances, and 44.4% growth in sales conversions; steward of the User Journey ensuring accessibility and inclusive user experience across diverse needs; proficient with HTML/CSS.
UX/UI Designer at The Factory Studios
May 1, 2022 - September 26, 2025
Researched user needs and market competition to set end-product goals; developed personas and step-by-step user journeys; constructed information architecture for menus and minigames; created site maps, wireframes, and interactive prototypes to illustrate design decisions to stakeholders; refined designs based on feedback and implemented assets in Unreal Engine 4.
Comic & Cover Illustrator at Lesser Known Comics
July 1, 2021 - Present
Collaborated with writers on scripts and panel flows; created thumbnails and color comps to guide visual storytelling; sketched, inked, and rendered illustrations; managed fundraising campaigns for titles created by Ray Caburnay (Raymond Rainsberger); represented the brand at conventions (SDCC) to grow community and networking opportunities for Lesser Known Comics.
Web UX Designer at Sony Electronics
June 1, 2022 - Present
Shepherd the evolving component library for Sony's Direct-to-Consumer web page; acted as market researcher, user analyst, and information architect. Delivered upgrades to visual design contributing to 158.1% growth in user engagement, 21.4% growth in add-to-cart, and 44.4% growth in sales conversions. Custodian of the User Journey, aligning site changes with accessibility and usability for diverse users. Working knowledge of HTML/CSS.
UX/UI Designer (NDA) at The Factory Studios
May 1, 2022 - September 26, 2025
Researched user needs and market competition to establish end-product goals. Developed personas and user journeys, constructed information architecture for menus and minigames, and fully fleshed out site maps, wireframes, and interactive prototypes. Reiterated design based on feedback and implemented assets and their functionality in Unreal Engine 4.
Comic & Cover Illustrator at Lesser Known Comics
July 1, 2021 - Present
Collaborated with writers on scripts and panel flows; composed thumbnails and color comps; sketched, inked, and rendered illustrations. Managed fundraising campaigns for titles and built community through local convention panels (e.g., SDCC).

Education

at Thinkful
October 1, 2021 - February 28, 2022
UX/UI Design Immersion at Thinkful
October 1, 2021 - February 1, 2022
UX/UI Design Immersion at Thinkful
October 1, 2021 - February 1, 2022
UX/UI Design Immersion at Thinkful
October 1, 2021 - February 1, 2022
UX/UI Design Immersion at Thinkful
October 1, 2021 - February 1, 2022

Qualifications

Add your qualifications or awards here.

Industry Experience

Computers & Electronics, Media & Entertainment, Gaming, Software & Internet, Education, Professional Services, Retail