I’m a Game Designer with a wide range of skills and 10 years of industry experience working on shipped commercial titles, primarily in small collaborative teams. While my background began in art, my role has increasingly focused on game design, systems, narrative and player experience - often acting as a bridge between design, art and technical implementation. I have hands-on experience designing gameplay systems, progression, puzzles and writing narrative content, as well as prototyping and iterating on mechanics using game engines and scripting. I’m comfortable taking features from early concept through to implementation, iteration, and release. I’ve worked fully remote since 2020 and am confident collaborating asynchronously with designers, programmers and artists. I’m currently developing my own game independently where I handle design, writing, art and implementation.
I’ve worked across multiple roles and disciplines, from initial concept through to release, balancing scope, quality and player experience. I’m excited by designing systems that are cohesive, accessible and compelling, and I enjoy collaborating with small teams to ship polished experiences.
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