Available to hire
I’m a 3D modeler with a Fine Arts background, dedicated to precision modeling, retopology, and mesh optimization for animation and real-time environments. I enjoy collaborating with directors and 3D departments to turn artistic references into production-ready assets using Unreal Engine 5, Maya, and Blender.
I work well in remote, cross-disciplinary teams, delivering clean topology, efficient UVs, and texture work within PBR workflows. My approach blends technical discipline with artistic sensibility to support storytelling through visually compelling characters and environments.
Skills
Experience Level
Language
Spanish; Castilian
Fluent
English
Advanced
Italian
Intermediate
French
Beginner
Work Experience
3D character modeler at Poopie Pete
September 20, 2025 - PresentEducation
Bachelor's Degree at Fine Arts, University of Granada
September 1, 2019 - June 1, 2024Course at Introduction to 3D Modeling in Blender and 3D Printing Applications
March 1, 2025 - April 1, 2025Course at Fundamentals of 3D Production
April 1, 2025 - October 1, 2025Qualifications
Course
March 1, 2025 - April 1, 2025Course
April 1, 2025 - October 1, 2025Industry Experience
Media & Entertainment, Software & Internet, Education
Skills
Experience Level
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