Senior Unity Game Developer with 5 years of experience creating and launching 37 mobile games for iOS and Android, reaching 300K+ users. Involved in the full development cycle, from ideation to release. Thanks to my experience working with small teams, I have a strong understanding of how my work impacts other disciplines and contributes to business goals.

Reber Ferhat Uluca

Senior Unity Game Developer with 5 years of experience creating and launching 37 mobile games for iOS and Android, reaching 300K+ users. Involved in the full development cycle, from ideation to release. Thanks to my experience working with small teams, I have a strong understanding of how my work impacts other disciplines and contributes to business goals.

Available to hire

Senior Unity Game Developer with 5 years of experience creating and launching 37 mobile games for iOS and Android, reaching 300K+ users. Involved in the full development cycle, from ideation to release. Thanks to my experience working with small teams, I have a strong understanding of how my work impacts other disciplines and contributes to business goals.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Turkish
Fluent

Work Experience

Senior Unity Game Developer at Emagine BV
June 1, 2024 - October 1, 2025
Developed 3 educational games using Unity and C# for XR (VR) and PC, focusing on core gameplay systems, mechanics and UI. Optimized performance for PC and VR targets by profiling GPU/CPU usage and applying batching, occlusion culling, and object pooling, achieving 30-60% performance gains. Created AI (LLM) powered NPCs that could understand and respond to natural language, allowing users to talk to them and give commands.
Unity Game Developer at NiceTry Games
September 8, 2020 - May 7, 2024
● Developed and published 37 mobile games on both iOS and Android using Unity and C#, reaching over 300k total downloads. ● Enhanced the core gameplay loop and implemented engaging new features, resulting in a significantly improved user experience that boosted Day-1 retention by 80% and doubled average playtime. ● Created custom templates and development tools in Unity, reducing game prototyping time from 3.5 weeks to 1.5 weeks. ● Held weekly meetings with publishers (Voodoo, SuperSonic, CrazyLabs) to gather feedback and successfully implemented their suggestions to improve KPIs.

Education

Computer Engineering at Canakkale Onsekiz Mart University
August 8, 2017 - December 17, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet