Game developer and gameplay programmer with experience building multiplayer and gameplay systems in Unity and other engines, including card games, VR interactions, and slot machine gameplay. Strong focus on implementing polished UI/UX, optimizing performance, and maintaining clean, scalable C# code.
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An indie multiplayer digital collectible card game currently in development. I develop gameplay
systems, card interactions, UI implementation, and gameplay flow while integrating online services
through PlayFab. I collaborate closely with designers and artists to deliver polished gameplay features
and improve the overall player experience.
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