Hi there! I’m Renan, a passionate game developer based in Belo Horizonte, Brazil. I build engaging gameplay using Unity 3D, Unreal Engine, and other tools, with hands-on internships across multiple studios. I enjoy collaborating with teams to deliver polished, optimized experiences.
I love exploring new tech and design approaches to push the boundaries of interactive entertainment.
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[Bit.trip Rerunner](https://www.twine.net/signin
In the game, I served as a programmer, responsible for the integration and adjustment of controls, optimizing gameplay for both keyboard and gamepads. Additionally, I participated in the implementation of sound effects (SFX), ensuring their correct synchronization with game actions. I also contributed to adapting the game to different screen resolutions, aiming for a consistent visual presentation across multiple devices.
[Vampire Hunters](https://www.twine.net/signin
In development, I served as a programmer, responsible for implementing various gameplay mechanics, including visual effects (VFX) systems, mini-map, weapons, modifiers, and user interface. I also worked on performance optimization, ensuring a smooth experience for all players. Additionally, I adapted the interface and controls to ensure full compatibility and comfort on the Steam Deck, providing responsive gameplay on that device.
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