Hi there! I'm Renan, a passionate game developer based in Belo Horizonte, Brazil. I build engaging gameplay using Unity 3D, Unreal Engine, and other tools, with hands-on internships across multiple studios. I enjoy collaborating with teams to deliver polished, optimized experiences. I love exploring new tech and design approaches to push the boundaries of interactive entertainment.

Renan R Moura

Hi there! I'm Renan, a passionate game developer based in Belo Horizonte, Brazil. I build engaging gameplay using Unity 3D, Unreal Engine, and other tools, with hands-on internships across multiple studios. I enjoy collaborating with teams to deliver polished, optimized experiences. I love exploring new tech and design approaches to push the boundaries of interactive entertainment.

Available to hire

Hi there! I’m Renan, a passionate game developer based in Belo Horizonte, Brazil. I build engaging gameplay using Unity 3D, Unreal Engine, and other tools, with hands-on internships across multiple studios. I enjoy collaborating with teams to deliver polished, optimized experiences.

I love exploring new tech and design approaches to push the boundaries of interactive entertainment.

See more

Experience Level

Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

English
Intermediate
Portuguese
Fluent

Work Experience

Game Programmer Intern at Gamecraft Studios
July 1, 2024 - October 23, 2025
Collaborated with a team to develop games using Unity 3D and Unreal Engine. Improved performance, implemented functional features including gameplay pad support.
Game Programmer Intern at Zoyd Games
March 1, 2023 - October 23, 2025
Developed games using Unity 3D, worked on Unity XR Project. Integrated Firebase on Unity and tested APIs with Postman.
Instructor at Code Buddy
February 1, 2023 - October 23, 2025
Instructed children and teenagers in robotics, programming logic, and game development.
Game Programmer Intern at EduTec
January 1, 2022 - October 23, 2025
Developed educational games for schools using Construct 3 and Godot runtime. JavaScript and Godot API integration.
Software Engineer Intern at ARQ Box Tecnologia
May 1, 2021 - July 31, 2021
Developed automation software with Windows Forms. Integrated APIs using RestSharp.

Education

Bachelor's Degree in Game Design and Development at Pontifical Catholic University of Minas Gerais
January 1, 2021 - December 1, 2024

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education
    paper Bit.trip Rerunner

    [Bit.trip Rerunner](https://www.twine.net/signin

    In the game, I served as a programmer, responsible for the integration and adjustment of controls, optimizing gameplay for both keyboard and gamepads. Additionally, I participated in the implementation of sound effects (SFX), ensuring their correct synchronization with game actions. I also contributed to adapting the game to different screen resolutions, aiming for a consistent visual presentation across multiple devices.

    paper Vampire Hunters

    [Vampire Hunters](https://www.twine.net/signin

    In development, I served as a programmer, responsible for implementing various gameplay mechanics, including visual effects (VFX) systems, mini-map, weapons, modifiers, and user interface. I also worked on performance optimization, ensuring a smooth experience for all players. Additionally, I adapted the interface and controls to ensure full compatibility and comfort on the Steam Deck, providing responsive gameplay on that device.