Available to hire
I am a dedicated Game Programmer with a First-Class mindset (2:1 Graduate) and professional experience in Unity and Unreal Engine.
I have a proven track record of leading teams during Game Jams and implementing complex systems, from AI behavior trees to physics-based simulations. I am passionate about writing high-quality, optimized code and delivering innovative gameplay experiences.
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
Language
English
Fluent
Hindi
Intermediate
Work Experience
Game Jam Programmer at Global Game Jam (GGJ)
January 1, 2023 - January 1, 2023Delivered a full gameplay loop (movement, scoring, UI) within a 48-hour time frame.
Tile-based Map Generator Developer (GGJ 2024) at Global Game Jam (GGJ)
January 1, 2024 - January 1, 2024Developed a tile-based map generator for an endless runner using Agile methodologies.
Lead Programmer at Global Game Jam (GGJ)
January 1, 2025 - January 1, 2025Acted as Lead Programmer, managing team deadlines and implementing UE5 gameplay systems, including player controllers and AI.
Parkour Movement System Designer / Gameplay Programmer at Gimbal Locked Studios Ltd / Astrarium Games Ltd
January 1, 2024 - PresentDesigning a high-fidelity parkour movement system focused on fluid player traversal. Developing networked multiplayer functionality, including client-side prediction and server-side validation. Collaborating with a 3D artist to integrate custom assets and maintain visual consistency. Prototyping level designs to test movement mechanics and flow.
3D Games Tutor / Volunteer Game Programmer at Self-Employed / Freelance
January 1, 2018 - January 1, 2020Designed and delivered weekly Unreal Engine 5 lessons focused on young learners; provided technical support for student projects.
Lead Programmer at Global Game Jam (GGJ)
January 1, 2023 - January 1, 2023GGJ 2023: Delivered a full gameplay loop (movement, scoring, UI) within a 48-hour timeframe. GGJ 2024: Developed a tile-based map generator for an endless runner using Agile methodologies. GGJ 2025: Acted as Lead Programmer, managing team deadlines and implementing Unreal Engine 5 gameplay systems, including player controllers and AI. GGJ 2026: Utilized Unity to architect core AI systems, developing custom code and multiple AI variants to enhance gameplay diversity.
Lead Programmer at Global Game Jam (GGJ)
January 1, 2024 - January 1, 2024GGJ 2024: Developed a tile-based map generator for an endless runner using Agile methodologies.
Lead Programmer at Global Game Jam (GGJ)
January 1, 2026 - January 1, 2026GGJ 2026: Utilized Unity to architect core AI systems, developing custom code and multiple AI variants to enhance gameplay diversity.
Education
BSc (Hons) Game Development at Buckinghamshire New University
January 1, 2020 - January 1, 2023Bachelor's degree in Game Development at Buckinghamshire New University
January 1, 2020 - January 1, 2023Qualifications
IT (Merit)
January 11, 2030 - February 9, 2026Cyber Security (Pass)
January 11, 2030 - February 9, 2026Mathematics (Grade B)
January 11, 2030 - February 9, 2026Physics (Grade D)
January 11, 2030 - February 9, 2026Industry Experience
Gaming, Software & Internet, Media & Entertainment, Education, Professional Services
Skills
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Experience Level
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Beginner
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