I am a passionate 3D Environment Artist with over five years of professional experience, skilled in interpreting concepts into final game assets, optimizing and integrating assets, and mentoring juniors. Over the years, I have worked on diverse projects ranging from architectural visualization to character equipment creation and environment level design. My expertise extends to using industry-standard tools like Unreal Engine, Unity, Blender, ZBrush, and Substance Painter for delivering high-quality assets and materials.
I thrive in both team and freelance environments, consistently contributing to game and visualization projects while actively participating in the Unreal Engine developer community. I enjoy mentoring others and sharing my knowledge, all while pushing the boundaries of 3D environment artistry and game design. I also engage with peers through platforms like ArtStation and LinkedIn, continuously growing and adapting in the ever-evolving 3D art and game development landscape.
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