I am a passionate 3D Environment Artist with over five years of professional experience, skilled in interpreting concepts into final game assets, optimizing and integrating assets, and mentoring juniors. Over the years, I have worked on diverse projects ranging from architectural visualization to character equipment creation and environment level design. My expertise extends to using industry-standard tools like Unreal Engine, Unity, Blender, ZBrush, and Substance Painter for delivering high-quality assets and materials. I thrive in both team and freelance environments, consistently contributing to game and visualization projects while actively participating in the Unreal Engine developer community. I enjoy mentoring others and sharing my knowledge, all while pushing the boundaries of 3D environment artistry and game design. I also engage with peers through platforms like ArtStation and LinkedIn, continuously growing and adapting in the ever-evolving 3D art and game development landscape.

Rogel Salaysay

I am a passionate 3D Environment Artist with over five years of professional experience, skilled in interpreting concepts into final game assets, optimizing and integrating assets, and mentoring juniors. Over the years, I have worked on diverse projects ranging from architectural visualization to character equipment creation and environment level design. My expertise extends to using industry-standard tools like Unreal Engine, Unity, Blender, ZBrush, and Substance Painter for delivering high-quality assets and materials. I thrive in both team and freelance environments, consistently contributing to game and visualization projects while actively participating in the Unreal Engine developer community. I enjoy mentoring others and sharing my knowledge, all while pushing the boundaries of 3D environment artistry and game design. I also engage with peers through platforms like ArtStation and LinkedIn, continuously growing and adapting in the ever-evolving 3D art and game development landscape.

Available to hire

I am a passionate 3D Environment Artist with over five years of professional experience, skilled in interpreting concepts into final game assets, optimizing and integrating assets, and mentoring juniors. Over the years, I have worked on diverse projects ranging from architectural visualization to character equipment creation and environment level design. My expertise extends to using industry-standard tools like Unreal Engine, Unity, Blender, ZBrush, and Substance Painter for delivering high-quality assets and materials.

I thrive in both team and freelance environments, consistently contributing to game and visualization projects while actively participating in the Unreal Engine developer community. I enjoy mentoring others and sharing my knowledge, all while pushing the boundaries of 3D environment artistry and game design. I also engage with peers through platforms like ArtStation and LinkedIn, continuously growing and adapting in the ever-evolving 3D art and game development landscape.

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Work Experience

3D Environment Artist at Psychedelic Games
September 30, 2024 - August 31, 2025
Interpreted concepts to create final game-ready assets, integrated and optimized assets for performance, mentored junior team members, and helped create general materials using Unreal Engine.
3D Artist at Viatechnik
July 31, 2021 - August 31, 2025
Worked on architecture visualization including environment props and furniture asset creation, materials, shaders, and trimsheets.
3D Artist at Ubisoft
November 30, 2020 - August 31, 2025
Created character equipment assets.
3D Visualization Artist at Sedar Decor LLC
July 31, 2019 - August 31, 2025
Performed interior and exterior architecture visualization.
Freelancer - 3D Environment Artist & Generalist at Various Clients including Holodot Studio, Nostra, HypeHype, Devster Games, Decenternet, Project Seed
January 1, 2021 - Present
Created environment levels and art, material setups using Unreal Engine 5, asset creation of furniture, character equipment, weapons, props, environment assets, integration and packaging in Unity Engine, profiling and optimization.
3D Environment Artist at Psychedelic Games
September 30, 2024 - September 1, 2025
Responsible for interpreting concepts to final game assets, integrating and optimizing assets, mentoring junior artists, and assisting with the creation of general materials in Unreal Engine.
3D Artist at Viatechnik
July 31, 2021 - September 1, 2025
Focused on architecture visualization, creation of environment props and furniture assets, and development of materials, shaders, and trimsheets.
3D Artist at Ubisoft
November 30, 2020 - September 1, 2025
Created character equipment assets for game projects.
3D Visualization Artist at Sedar Decor LLC
July 31, 2019 - September 1, 2025
Produced interior and exterior architectural visualizations.
Freelancer - 3D Environment Artist & Generalist at Multiple Clients (Holodot Studio, Nostra, HypeHype, Devster Games, Decenternet, Project Seed)
January 1, 2021 - Present
Conducted environment level and art design, created assets including furniture, weapons, props, and character equipment, set up materials using Unreal Engine 5 and Unity, integrated and optimized assets, and took part in packaging for VR and gaming projects.

Education

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Qualifications

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Industry Experience

Gaming, Real Estate & Construction, Software & Internet, Media & Entertainment