I’m Sabrina Pizzo, an Unreal Engine Developer focusing on robust UI/UX and real-time applications. Since 2019 I’ve built expertise in C++ programming and UI tooling for games, VR experiences, and automotive visualization, collaborating with brands like Ferrari, CNH, and Ducati. My background as a Generalist 3D Artist gives me a strong grasp of the full pipeline and a knack for creating practical tools for artists and engineers alike. In 2024 I expanded into a Technical Coordinator role at Kering Eyewear, coordinating graphics work and external suppliers for eyewear rendering pipelines. I’m comfortable with Git and Plastic SCM, thrive in multidisciplinary teams, and enjoy tackling technical challenges while exploring new tools and technologies.
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Implemented UI/UX systems in C++ and Blueprints, supporting designers with prototyping and optimization of interface elements.
https://www.twine.net/signin
Implemented gameplay and UI/UX systems in C++ and Blueprints, supporting iterative development and optimization.
https://www.twine.net/signin
https://www.twine.net/signin
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