Sabrina Pizzo

Available to hire

I’m Sabrina Pizzo, an Unreal Engine Developer focusing on robust UI/UX and real-time applications.

About

I’m Sabrina Pizzo, an Unreal Engine Developer focusing on robust UI/UX and real-time applications. Since 2019 I’ve built expertise in C++ programming and UI tooling for games, VR experiences, and automotive visualization, collaborating with brands like Ferrari, CNH, and Ducati. My background as a Generalist 3D Artist gives me a strong grasp of the full pipeline and a knack for creating practical tools for artists and engineers alike. In 2024 I expanded into a Technical Coordinator role at Kering Eyewear, coordinating graphics work and external suppliers for eyewear rendering pipelines. I’m comfortable with Git and Plastic SCM, thrive in multidisciplinary teams, and enjoy tackling technical challenges while exploring new tools and technologies.

  • Joined December 2025

Industry experience

  • Gaming
  • Media & Entertainment
  • Software & Internet
  • Manufacturing
  • Professional Services

Projects · 2

Work experience

Unreal Engine Developer · BeviumMay 2024 – Present · 2 yrs 7 mos

Full development of the user interface for Arcas Champions, a third-person multiplayer shooter, including integrating Figma layouts into UMG, extending functionality with C++ and Blueprints, creating custom widgets, navigation, performance optimization, and implementing complex UI systems such as inventory, loadouts, modals, and dynamic HUD elements. Also contributed to Illuvium: Arena UI development, C++ systems programming, backend integration, and performance optimization; supported an unannounced Illuvium game with UI/UX implementation, internal tools, C++ prototyping, and technical workflows.

3D Artist Generalist / Unreal Engine Developer · Star-7Feb 2018 – May 2024 · 6 yrs 4 mos

Real-time rendering UI design and programming; rigging and animation; scene setup; development of commercial applications for product pre-visualization, configuration, or training on desktop, tablet, mobile, and Oculus VR using Unreal Engine for Ferrari, Emak, CNH, and Ducati. Offline rendering and shading/texturing, lighting, rigging/animation; development of production tools, VFX and post-production. Managed coordination of the eyewear rendering pipeline for Kering Eyewear.

Graphic Designer · Ipsofactory StudioApr 2016 – Feb 2017 · 11 mos

Logo and branding identity creation, advertising visuals, brochures, leaflets, catalogs, website layouts, and motion graphics videos for clients including Hortech, Ideal, Lyra Bearing, Firex, and Cami2.

Education

Master in Computer Graphics · BigRock2017
Bachelor’s degree in Science and Techniques of Graphic and Multimedia Communication · Istituto Universitario Salesiano Venezia IUSVE2012 – 2016

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