I’m Sabrina Pizzo, an Unreal Engine Developer focusing on robust UI/UX and real-time applications. Since 2019 I’ve built expertise in C++ programming and UI tooling for games, VR experiences, and automotive visualization, collaborating with brands like Ferrari, CNH, and Ducati. My background as a Generalist 3D Artist gives me a strong grasp of the full pipeline and a knack for creating practical tools for artists and engineers alike. In 2024 I expanded into a Technical Coordinator role at Kering Eyewear, coordinating graphics work and external suppliers for eyewear rendering pipelines. I’m comfortable with Git and Plastic SCM, thrive in multidisciplinary teams, and enjoy tackling technical challenges while exploring new tools and technologies.

Sabrina Pizzo

I’m Sabrina Pizzo, an Unreal Engine Developer focusing on robust UI/UX and real-time applications. Since 2019 I’ve built expertise in C++ programming and UI tooling for games, VR experiences, and automotive visualization, collaborating with brands like Ferrari, CNH, and Ducati. My background as a Generalist 3D Artist gives me a strong grasp of the full pipeline and a knack for creating practical tools for artists and engineers alike. In 2024 I expanded into a Technical Coordinator role at Kering Eyewear, coordinating graphics work and external suppliers for eyewear rendering pipelines. I’m comfortable with Git and Plastic SCM, thrive in multidisciplinary teams, and enjoy tackling technical challenges while exploring new tools and technologies.

Available to hire

I’m Sabrina Pizzo, an Unreal Engine Developer focusing on robust UI/UX and real-time applications. Since 2019 I’ve built expertise in C++ programming and UI tooling for games, VR experiences, and automotive visualization, collaborating with brands like Ferrari, CNH, and Ducati. My background as a Generalist 3D Artist gives me a strong grasp of the full pipeline and a knack for creating practical tools for artists and engineers alike. In 2024 I expanded into a Technical Coordinator role at Kering Eyewear, coordinating graphics work and external suppliers for eyewear rendering pipelines. I’m comfortable with Git and Plastic SCM, thrive in multidisciplinary teams, and enjoy tackling technical challenges while exploring new tools and technologies.

See more

Language

English
Fluent

Work Experience

Unreal Engine Developer at Bevium
May 1, 2024 - Present
Full development of the user interface for Arcas Champions, a third-person multiplayer shooter, including integrating Figma layouts into UMG, extending functionality with C++ and Blueprints, creating custom widgets, navigation, performance optimization, and implementing complex UI systems such as inventory, loadouts, modals, and dynamic HUD elements. Also contributed to Illuvium: Arena UI development, C++ systems programming, backend integration, and performance optimization; supported an unannounced Illuvium game with UI/UX implementation, internal tools, C++ prototyping, and technical workflows.
3D Artist Generalist / Unreal Engine Developer at Star-7
February 1, 2018 - May 1, 2024
Real-time rendering UI design and programming; rigging and animation; scene setup; development of commercial applications for product pre-visualization, configuration, or training on desktop, tablet, mobile, and Oculus VR using Unreal Engine for Ferrari, Emak, CNH, and Ducati. Offline rendering and shading/texturing, lighting, rigging/animation; development of production tools, VFX and post-production. Managed coordination of the eyewear rendering pipeline for Kering Eyewear.
Graphic Designer at Ipsofactory Studio
April 1, 2016 - February 1, 2017
Logo and branding identity creation, advertising visuals, brochures, leaflets, catalogs, website layouts, and motion graphics videos for clients including Hortech, Ideal, Lyra Bearing, Firex, and Cami2.

Education

Master in Computer Graphics at BigRock
March 1, 2017 - August 1, 2017
Bachelor’s degree in Science and Techniques of Graphic and Multimedia Communication at Istituto Universitario Salesiano Venezia IUSVE
October 1, 2012 - March 1, 2016

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Manufacturing, Professional Services