I build multiplayer live service games and the infrastructure that keeps them running at scale. Over the last years, I’ve designed, developed and shipped competitive live service games backed by companies and organizations including Startale and Soneium (by Sony), korean game publisher ISKRA, SEI and Quickload (backed by Microsoft Xbox). My stack: Unity for client and gameplay, Nakama + Go/JS for backend, AWS + Terraform for infrastructure. I design the systems that make live service games work: matchmaking, ranking ladders, seasonal content, Battle Pass, quest systems, game economies — then operate them post-launch using telemetry.

Federico Gallucci

I build multiplayer live service games and the infrastructure that keeps them running at scale. Over the last years, I’ve designed, developed and shipped competitive live service games backed by companies and organizations including Startale and Soneium (by Sony), korean game publisher ISKRA, SEI and Quickload (backed by Microsoft Xbox). My stack: Unity for client and gameplay, Nakama + Go/JS for backend, AWS + Terraform for infrastructure. I design the systems that make live service games work: matchmaking, ranking ladders, seasonal content, Battle Pass, quest systems, game economies — then operate them post-launch using telemetry.

Available to hire

I build multiplayer live service games and the infrastructure that keeps them running at scale.

Over the last years, I’ve designed, developed and shipped competitive live service games backed by companies and organizations including Startale and Soneium (by Sony), korean game publisher ISKRA, SEI and Quickload (backed by Microsoft Xbox).

My stack: Unity for client and gameplay, Nakama + Go/JS for backend, AWS + Terraform for infrastructure. I design the systems that make live service games work: matchmaking, ranking ladders, seasonal content, Battle Pass, quest systems, game economies — then operate them post-launch using telemetry.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
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Language

English
Fluent
Italian
Fluent

Work Experience

Founder & Technical Lead at Deep Monolith
January 1, 2019 - Present
Led technical strategy and development for Deep Monolith, overseeing live service projects and team coordination.
Game Design Instructor at Istituto Europeo di Design (IED)
September 1, 2025 - Present
Taught game design principles, system design, and playtesting methodologies to aspiring designers.
VR Developer — Multiplayer Live Events at Freelance / Contract
January 1, 2019 - January 1, 2020
Developed real-time multiplayer VR experiences with spatial audio and positional immersion for live events.
Unity Developer at Tiny Bull Studios
October 1, 2017 - December 1, 2018
Worked on Unity-based titles, implementing gameplay, UI, and performance optimizations.

Education

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Qualifications

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Industry Experience

Gaming, Media & Entertainment, Software & Internet