I’m an XR Engineer and Unity-based VR/AR/MR developer with 4+ years of experience building immersive training and learning experiences across sports, education, cultural heritage, and corporate settings. I focus on cross-platform delivery to Meta Quest devices (2/3), creating solid user experiences in XR, and building modular gameplay and interaction systems that are reliable in real-world demo environments.
I also enjoy combining networking and AI to make XR feel alive—using Photon for multiplayer experiences and Convai to power conversational NPCs inside Unity-driven platforms. Alongside engineering, I lead research and prototype evaluations, and I’ve contributed to award-winning projects such as a motion-platform VR simulator and an algorithm for visualizing 3D damage in cultural heritage preservation.
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