I'm a multi-disciplinary engineer and creative technologist who blends music, immersive media, and interactive systems. I design XR audio experiences, multimodal interfaces, and data-driven soundscapes, merging software engineering with live performance, game audio, and interactive installations. I am newly graduated from MSc in Computer Science / Human-Computer Interaction at the University of Nottingham, I explore multimodal and synesthetic design for mixed reality experiences and human-centered practices. I enjoy collaborating with artists, engineers, and researchers to craft expressive, accessible technology that resonates with people.

Saim Gulay

I'm a multi-disciplinary engineer and creative technologist who blends music, immersive media, and interactive systems. I design XR audio experiences, multimodal interfaces, and data-driven soundscapes, merging software engineering with live performance, game audio, and interactive installations. I am newly graduated from MSc in Computer Science / Human-Computer Interaction at the University of Nottingham, I explore multimodal and synesthetic design for mixed reality experiences and human-centered practices. I enjoy collaborating with artists, engineers, and researchers to craft expressive, accessible technology that resonates with people.

Available to hire

I’m a multi-disciplinary engineer and creative technologist who blends music, immersive media, and interactive systems. I design XR audio experiences, multimodal interfaces, and data-driven soundscapes, merging software engineering with live performance, game audio, and interactive installations.

I am newly graduated from MSc in Computer Science / Human-Computer Interaction at the University of Nottingham, I explore multimodal and synesthetic design for mixed reality experiences and human-centered practices. I enjoy collaborating with artists, engineers, and researchers to craft expressive, accessible technology that resonates with people.

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Language

English
Fluent
Turkish
Fluent
Spanish; Castilian
Beginner

Work Experience

XR Audio & Interaction Developer at Various Local Cons
September 30, 2024 - October 20, 2025
Designed audio-reactive systems for interactive applications using Unity, TouchDesigner and embedded sensors. Created real-time data-driven sound generation using C-based languages or Python and microcontrollers. Built immersive audio environments and responsive soundscapes. Used data-sonification and data-visualisation methods. Built Brain-Computer interfaces and plug-ins using Python and machine-learning tools for several labels of EEG devices.
XR Audio & Interaction Developer at Various Local Cons
September 1, 2024 - October 20, 2025
Designed audio-reactive systems for interactive applications using Unity, TouchDesigner and embedded sensors. Created real-time data-driven sound generation, immersive audio environments and responsive soundscapes. Data-sonification and data-visualisation methods. Built Brain-Computer interfaces and plug-ins using Python and machine-learning tools for several EEG device labels.
TouchDesigner Developer at Moawya Alkhadra, ExhibiCon
October 1, 2022 - October 20, 2025
Programmed DMX and MIDI systems to synchronise 16-channel audio-lights and MIDI-controlled machines, using TouchDesigner and Python. Developed for large-scale reactive installations in collaboration with engineers, artists, and performers.
TouchDesigner Developer at Moawya Alkhadra
October 1, 2022 - October 20, 2025
Programmed DMX and MIDI systems to synchronise 16-channel audio-lights and MIDI-controlled machines, using TouchDesigner and Python. Developed for large-scale reactive installations in collaboration with engineers, artists, and performers.
Audio Developer (Internship) at Ging Games
September 1, 2022 - October 20, 2025
Led the Audio Development Team; developed real-time generated audio system solutions, and SFX and music assets for Unity-based mobile games; Integrated audio tools into Unity pipeline.
Audio Developer (Intern) at Ging Games
September 1, 2022 - October 20, 2025
Led the Audio Development Team. Developed real-time generated audio system solutions, and SFX and music assets for Unity based mobile games. Integrated audio tools into Unity pipeline.
VR Sound Artist at Hulya Akkaya Photography
October 1, 2020 - October 20, 2025
Designed spatial audio environments for VR exhibition using binaural post-processing techniques.
VR Sound Artist at Hulya Akkaya Photography
October 1, 2020 - October 20, 2025
Designed spatial audio environments for VR exhibition using binaural post-processing techniques.
Sound Designer at BluTV
June 1, 2019 - October 20, 2025
Foley art, sound design, field recording, post-production, sound-track composition and scoring.
Sound Designer at BluTV
June 1, 2019 - October 20, 2025
Foley art, sound design, field recording, post-production, sound-track composition and scoring.
Translator / ISO Documentation at British Standards Institute
August 1, 2016 - October 20, 2025
Translated and adapted ISO documentation for education and training.
Translator (Intern) at British Standards Institute
August 1, 2016 - October 20, 2025
Translated and adapted several ISO documentation for education and training.

Education

MSc Computer Science / Human-Computer Interaction at University of Nottingham
January 1, 2024 - September 1, 2025
Bachelor of Music in Composition and Music Theory at Ankara Bilkent University
January 1, 2017 - January 1, 2023
Bachelor Energy Systems Engineering (Incomplete) at Istanbul Bahcesehir University
January 1, 2014 - January 1, 2016
MSc Computer Science / Human-Computer Interaction at University of Nottingham
January 1, 2024 - September 1, 2025
Bachelor of Music in Composition and Music Theory at Bilkent University
January 1, 2017 - January 1, 2023
Bachelor Energy Systems Engineering (Incomplete) at Bahcesehir University
January 1, 2014 - January 1, 2016

Qualifications

A Levels
January 11, 2030 - October 20, 2025

Industry Experience

Media & Entertainment, Gaming, Software & Internet, Education