Available to hire
Emmy-winning creative technologist with 25+ years across animation, VFX, XR, and AI for broadcast, TV, film, medical, commercial, interactive and immersive projects. Two-time Emmy Award winner with 6 Emmy nominations and 6 Telly wins, recognized for high-impact animation work.
I build hybrid AI + production pipelines—pairing generative tools with Unreal Engine, Unity, and Houdini, then refining in Nuke or After Effects—and lead immersive XR development using real-time engines. I’m also a founder running commercial CGI/VFX and real-time XR work across industries including medical visualization, education, retail/CPG, architecture, defense, and experiential events.
Experience Level
Expert
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Work Experience
Senior VFX/XR Technologist at Meta
December 1, 2025 - April 1, 2026R&D on generative and agentic AI workflows spanning Houdini, Unity, and Unreal Engine (plus ComfyUI). Translate research into production-ready creative pipelines and embed generative AI into real-time and 3D production workflows including asset generation and interactive AI agent design. Prototype emerging AI tooling for asset generation and interactive agents and collaborate with cross-functional research and engineering teams to implement and validate workflows.
VFX/AI Interactive Tech at Meta
December 1, 2025 - PresentHelping building the future with part of a wonderful XR AI Experiences team (Reality Labs).
Rapid prototyping across emerging AI-driven asset workflows.
Research and develop Generative + Agentic AI workflows.
Senior Unity Creative Developer/Technologist at The Virtual Wild
May 30, 2025 - PresentBuild Unity real-time interactive experiences; rapidly prototype and iterate with creative directors and CTOs; execute CGI/VFX for real-time apps; deploy animations and VFX for major defense expositions; lead and mentor 3D artists and junior developers; elevate visual fidelity; coordinate spatial design to software integration
Head of XR Development at Virtual Fudge
December 1, 2022 - May 17, 2025Lead AR/VR product development for immersive shopping; provide creative direction with PMs and CEOs. Craft optimized real-time look development in Unity and Unreal. Manage Unity and UI teams; finalize and deploy XR apps to iOS, Android, Snap, and Meta Quest. Prototype AR interactions using AR Foundation and Vuforia; optimize master app.
Founder & VFX Supervisor | XR AI Technologist at The Creative Lounge
May 1, 2022 - PresentCommercial 3D animation and visual effects for medical, TV, film, commercial, interactive, and immersive projects. Build and deploy AI-powered workflows and ComfyUI pipelines to improve speed and quality in CGI/VFX production. Produce photoreal cinematics using real-time Unreal Engine rendering and lead AR/MR creative and technical development. Deliver real-time interactive VFX and immersive XR experiences in Unity and Unreal Engine with performance-optimized particle effects and shaders. Work across advertising/marketing, retail, consumer electronics, architecture/interior design, medical/scientific visualization, education, and XR/experiential installations.
Head of XR Development/ VFX Supervisor at The Creative Lounge
December 29, 2019 - PresentIndependent Studio : AR/VR, CGI animation & VFX, architectural/interior photoreal rendering, game development (Unity/Unreal), Stable Diffusion/AI. Lead 3D/CG teams from concept to delivery; create AR/MR/VR/XR experiences (Meta Quest, Magic Leap); build AR with AR Foundation/Vuforia/8thWall/Lens; develop multiplayer apps and AI-CG pipelines.
Head of Development at Pixeldust Studios
January 1, 2011 - PresentLead development and deployment of interactive, gaming, and immersive XR projects while concurrently supporting CG/VFX supervision. Build real-time interactive VFX and 3D/2D content in Unity and Unreal Engine for games, AR, and VR, including optimized Niagara particle effects, shaders, and delivery to platforms like Meta Quest and Magic Leap. Manage defense and military work involving real-time interactive visualizers, military VR briefings, and immersive projection installations with organizations including Leidos, SRC, and the Tennessee Wings of Liberty Museum.
Head of Development/VFX Supervisor at Pixeldust Studios
November 2, 2006 - August 27, 2024Lead creative and technical development of AR/MR and VR, producing 2D/3D content in Unity and Unreal for Meta Quest and Magic Leap. Design multiplayer experiences, story and workflow planning. Supervise 3D/VFX teams and realtime pipelines (UE5, Unity HDRP, Redshift, Houdini, Maya, Nuke), oversee lighting, rendering, animation, QC, and pipeline strategy for clients including National Geographic, Tesla, Disney+, and Smithsonian.
CG/VFX Supervisor at Pixeldust Studios
November 1, 2006 - August 1, 2024Supervise high-end VFX shots end to end, including 3D face tracking, complex scene integration, and lighting/shading/rendering using Unreal Engine 5, Houdini, Redshift, V-Ray, and Maya. Integrate AI into a hybrid VFX pipeline using ComfyUI and generative tools folded into photoreal broadcast finishing. Lead complex compositing and creature VFX in Foundry Nuke for 4K+ broadcast/TV/film delivery. Own VFX pipeline strategy, shot breakdowns, and estimation and supervise multidisciplinary 3D/2D teams across broadcast/entertainment/film, gaming, advertising, medical visualization, museums/installations, and defense/government. Notable clients include Universal Studios, Discovery, National Geographic, PBS, Smithsonian, Tesla, Curiosity Stream, and WebMD.
Animation Professional at National Geographic Television
May 29, 2005 - October 24, 2006Education
Animation & Visual Effects at Academy of Art University
June 6, 2002 - May 1, 2006MFA — Computer Animation Major at Academy of Art University
June 1, 2002 - August 1, 2006GDArch — Architecture, Interior Design at Academy of Architecture
January 1, 1995 - January 1, 2000Qualifications
Emmy Award WINNER - Graphic Arts - Ancient Oceans for Animation Director
August 1, 2020 - August 1, 2020Issued by National Academy of Television Arts and Sciences
Emmy Award WINNER - Outstanding Graphic Design & Arts for "National Mall : America's Frontyard" PBS
July 21, 2016 - July 21, 2016Issued by National Academy of Television Arts & Sciences
Industry Experience
Education, Government, Healthcare, Media & Entertainment, Real Estate & Construction, Professional Services, Gaming, Software & Internet
Experience Level
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Intermediate
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Intermediate
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Beginner
Beginner
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