Available to hire
Emmy Award Winning creative professional and developer with more than 20 years experience in 3d rendering, animation, unity/unreal development, AR/VR development. In past 2 decades ive worked on several commercial 3d animations, medical animations, immersive experiences, broadcast shows which require animation/vfx shots for various award-winning top-notch studios. I have many years experience working with AR/VR development using Unity or Unreal and industry standard 3d+visual effects systems and compositing workflows.
Experience Level
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Language
Work Experience
Head of XR Development/ VFX Supervisor at The Creative Lounge
December 29, 2019 - PresentIndependent Studio : AR/VR, CGI animation & VFX, architectural/interior photoreal rendering, game development (Unity/Unreal), Stable Diffusion/AI. Lead 3D/CG teams from concept to delivery; create AR/MR/VR/XR experiences (Meta Quest, Magic Leap); build AR with AR Foundation/Vuforia/8thWall/Lens; develop multiplayer apps and AI-CG pipelines.
Senior Unity Creative Developer/Technologist at The Virtual Wild
May 30, 2025 - PresentBuild Unity real-time interactive experiences; rapidly prototype and iterate with creative directors and CTOs; execute CGI/VFX for real-time apps; deploy animations and VFX for major defense expositions; lead and mentor 3D artists and junior developers; elevate visual fidelity; coordinate spatial design to software integration
Head of XR Development at Virtual Fudge
December 1, 2022 - May 17, 2025Lead AR/VR product development for immersive shopping; provide creative direction with PMs and CEOs. Craft optimized real-time look development in Unity and Unreal. Manage Unity and UI teams; finalize and deploy XR apps to iOS, Android, Snap, and Meta Quest. Prototype AR interactions using AR Foundation and Vuforia; optimize master app.
Head of Development/VFX Supervisor at Pixeldust Studios
November 2, 2006 - August 27, 2024Lead creative and technical development of AR/MR and VR, producing 2D/3D content in Unity and Unreal for Meta Quest and Magic Leap. Design multiplayer experiences, story and workflow planning. Supervise 3D/VFX teams and realtime pipelines (UE5, Unity HDRP, Redshift, Houdini, Maya, Nuke), oversee lighting, rendering, animation, QC, and pipeline strategy for clients including National Geographic, Tesla, Disney+, and Smithsonian.
Animation Professional at National Geographic Television
May 30, 2005 - October 25, 2006Education
Animation & Visual Effects at Academy of Art University
June 6, 2002 - May 1, 2006Qualifications
Emmy Award WINNER - Graphic Arts - Ancient Oceans for Animation Director
August 1, 2020 - August 1, 2020Issued by National Academy of Television Arts and Sciences
Emmy Award WINNER - Outstanding Graphic Design & Arts for "National Mall : America's Frontyard" PBS
July 21, 2016 - July 21, 2016Issued by National Academy of Television Arts & Sciences
Industry Experience
Education, Government, Healthcare, Media & Entertainment, Real Estate & Construction, Professional Services
Experience Level
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