Hi there! I'm Samuel, a 3D developer and concept artist based in Southampton, with a passion for building immersive game worlds. I've spent years turning ideas into scalable, visually rich environments—from seaside cities for trading updates to large-scale Roblox projects—always balancing creativity with performance constraints. I enjoy collaborating with cross-disciplinary teams of artists and programmers, and I take pride in turning complex concepts into playable experiences. When I'm not modeling or sketching, I'm exploring new tools and techniques to push the boundaries of 3D design and world-building. I'm always looking for new challenges and opportunities to contribute my 3D modeling, world-building, and artwork to ambitious projects, while learning from fellow creatives and technologists.

Samuel Mosna

Hi there! I'm Samuel, a 3D developer and concept artist based in Southampton, with a passion for building immersive game worlds. I've spent years turning ideas into scalable, visually rich environments—from seaside cities for trading updates to large-scale Roblox projects—always balancing creativity with performance constraints. I enjoy collaborating with cross-disciplinary teams of artists and programmers, and I take pride in turning complex concepts into playable experiences. When I'm not modeling or sketching, I'm exploring new tools and techniques to push the boundaries of 3D design and world-building. I'm always looking for new challenges and opportunities to contribute my 3D modeling, world-building, and artwork to ambitious projects, while learning from fellow creatives and technologists.

Available to hire

Hi there! I’m Samuel, a 3D developer and concept artist based in Southampton, with a passion for building immersive game worlds. I’ve spent years turning ideas into scalable, visually rich environments—from seaside cities for trading updates to large-scale Roblox projects—always balancing creativity with performance constraints. I enjoy collaborating with cross-disciplinary teams of artists and programmers, and I take pride in turning complex concepts into playable experiences. When I’m not modeling or sketching, I’m exploring new tools and techniques to push the boundaries of 3D design and world-building.

I’m always looking for new challenges and opportunities to contribute my 3D modeling, world-building, and artwork to ambitious projects, while learning from fellow creatives and technologists.

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Experience Level

Expert
Intermediate
Intermediate

Language

English
Fluent
French
Advanced
Spanish; Castilian
Beginner
German
Beginner

Work Experience

3D Modeler at Cinder Studio
April 1, 2021 - Present
Hired to support RHS2 expansion as a 3D Developer and World Builder. Focused on creating and customizing a bustling seaside city within strict building limits to ensure map cohesion and cross-compatibility. Expanded skills in 3D work, structure design, sketching, world terrain, and concept artwork while collaborating with artists, programmers, and developers. Contributed to the September 2025 testing build for Hide & Cheat by designing fully unique layouts that encouraged playful hiding, ranging from props to full buildings and structures for maps. Improved performance across nine maps through poly-count budgeting and load-time optimization for a smoother player experience.
Roblox Lead Developer & 3D Builder at City of Vancouver | VPD Group
March 1, 2020 - April 1, 2021
Led the Vancouver Version 2 project, building a large-scale replica of central Vancouver. Studied roads and structures to capture immersion, employing Roblox Studio techniques to minimize performance hits on a sizeable city. Promoted to Team Leader to coordinate multiple builders, set build standards, and keep the project on track.
Technician at Tenpin Ltd
November 1, 2017 - April 1, 2019
Maintained and serviced 36 bowling machines, conducted weekly and monthly servicing, lane cleaning with heavy-duty equipment, and general venue maintenance for lighting and fittings. Collaborated with other technicians to relay information and assign tasks, ensuring smooth venue operations.
Supervisor at Quicksilver
August 1, 2017 - November 1, 2018
Promoted to Supervisor, responsible for running the Totton venue in the manager's absence. Managed day-to-day cash flow, safes and banking, and motivated staff to deliver excellent customer service while maintaining smooth operations.
Customer Service Assistant at Quicksilver
April 1, 2016 - August 1, 2017
Delivered customer service to ensure a positive guest experience. After initial probation, assigned as Key Holder with duties including opening/closing the venue, balancing a safe, and handling related paperwork.
Vice President at Solent University LGBT Society
September 1, 2014 - July 1, 2016
Assisted in running an official LGBTQIA+ group, coordinating meetings and events, boosting member participation, and managing the group's social media presence.
Information Technology Assistant at Bonn International School
June 1, 2013 - September 1, 2013
Assisted IT department with reallocating and reconstructing computer setups, patching sever ports, indexing new equipment, and restocking supplies.

Education

EAL Diploma in Electrical Installation Level 3 at City College Southampton
January 1, 2020 - January 1, 2022
EMTA Diploma in Electrical Installation Level 2 at City College Southampton
January 1, 2018 - January 1, 2020
Bachelor of Science (BS) in Sound Engineering at Solent University
January 1, 2013 - January 1, 2016
at Bonn International School
January 11, 2030 - March 31, 2026

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet, Education