I’m a Senior/Lead Unity Engineer with 17+ years of professional experience, specializing in C#, scalable architecture, cross-platform development, tooling, and performance. I’ve worked with teams and companies across Brazil, Germany, and the US, including Instituto Alfa e Beto, Goodgame Studios, and Ello Technology, contributing to educational products, large-scale live-service games, and production applications. Today, I also develop and publish games through Or Games, shipping across PlayStation, Steam, Epic Games, iOS, and Android. My strength is taking ownership beyond individual features. I design modular architectures, reusable Unity systems and packages, backend integrations, CI/CD pipelines, and platform abstractions that keep projects maintainable as they grow. I’m particularly suited to projects that need an experienced engineer who can quickly understand an existing codebase, solve complex technical problems, improve architecture, and reliably take features or complete systems from concept to production.

Marlon Villano

I’m a Senior/Lead Unity Engineer with 17+ years of professional experience, specializing in C#, scalable architecture, cross-platform development, tooling, and performance. I’ve worked with teams and companies across Brazil, Germany, and the US, including Instituto Alfa e Beto, Goodgame Studios, and Ello Technology, contributing to educational products, large-scale live-service games, and production applications. Today, I also develop and publish games through Or Games, shipping across PlayStation, Steam, Epic Games, iOS, and Android. My strength is taking ownership beyond individual features. I design modular architectures, reusable Unity systems and packages, backend integrations, CI/CD pipelines, and platform abstractions that keep projects maintainable as they grow. I’m particularly suited to projects that need an experienced engineer who can quickly understand an existing codebase, solve complex technical problems, improve architecture, and reliably take features or complete systems from concept to production.

Available to hire

I’m a Senior/Lead Unity Engineer with 17+ years of professional experience, specializing in C#, scalable architecture, cross-platform development, tooling, and performance.

I’ve worked with teams and companies across Brazil, Germany, and the US, including Instituto Alfa e Beto, Goodgame Studios, and Ello Technology, contributing to educational products, large-scale live-service games, and production applications. Today, I also develop and publish games through Or Games, shipping across PlayStation, Steam, Epic Games, iOS, and Android.

My strength is taking ownership beyond individual features. I design modular architectures, reusable Unity systems and packages, backend integrations, CI/CD pipelines, and platform abstractions that keep projects maintainable as they grow.

I’m particularly suited to projects that need an experienced engineer who can quickly understand an existing codebase, solve complex technical problems, improve architecture, and reliably take features or complete systems from concept to production.

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Experience Level

Expert
Expert
Expert
Expert
Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate
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Language

Portuguese
Fluent
English
Advanced

Work Experience

Lead Unity Engineer at Or Games
September 1, 2024 - Present
Shipped a cross-platform game across five platforms by designing a unified architecture and cutting platform-specific code duplication by ~70-75%. Built an end-to-end production pipeline enabling solo development and faster content iteration cycles. Designed reusable systems for Input, UI, and content delivery, scaling content without increasing complexity. Implemented cross-platform deployment workflows, reducing manual publishing errors and release overhead.
Lead Engineer, Unity at Ello Technology Inc.
August 30, 2022 - November 29, 2025
Improved development velocity and reduced integration conflicts by introducing modular architecture with UPM, Assembly Definitions, and MVC, enabling parallel work across engineers. Reduced onboarding time (~1-2 weeks → ~2-5 days) by defining clear architectural boundaries and reusable systems. Increased application stability across devices by leading performance optimization and system refactoring. Expanded platform coverage from iPad to iPhone by restructuring UI and compatibility layers without duplicating codebases. Strengthened engineering effectiveness by improving hiring processes, integrating AI speech via a custom Unity plugin, and enhancing CI/CD reliability.
Senior Software Engineer at Good Game Studios
February 1, 2019 - August 1, 2022
Improved maintainability by refactoring legacy systems, reduced technical debt and accelerated delivery. Increased team productivity and code quality via mentoring and architectural guidance. Delivered features in a live-service MMO environment for thousands of players. Improved cross-team efficiency by aligning engineering, art, and backend workflows.
Lead Unity Developer at Instituto Alfa e Beto
February 28, 2015 - October 29, 2018
Improved delivery consistency by defining architecture and standards across multiple game projects. Increased team throughput and predictability through leadership and mentoring. Enabled backend integration at scale via data models and REST communication layers. Reduced ambiguity by translating requirements into structured technical tasks.
Unity Developer at Earlier Experience (2009 – 2014)
February 21, 2009 - December 23, 2014
Built core gameplay systems, UI frameworks, and mobile pipelines across multiple projects Implemented multiplayer mechanics, asset optimization, and localization systems Gained early experience with live systems, debugging, and reverse engineering in MMO environments

Education

Digital Games Development Degree at UniFacisa
January 1, 2010 - July 31, 2012

Qualifications

3rd place award - Best PC Game (SBGames 2010)
November 7, 2010 - November 10, 2010
1st place award - Best Web Game (SBGames 2011)
November 7, 2011 - November 9, 2011

Industry Experience

Gaming, Software & Internet, Media & Entertainment