Marlon Villano

Available to hire

Experience Level

Expert
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Expert
Expert
Expert
Expert
Intermediate
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Language

Portuguese
Fluent
English
Advanced

Work Experience

Lead Unity Engineer at Independent / Bible Puzzle Project
September 1, 2024 - Present
Designed a unified cross-platform architecture for a Bible Puzzle game, reducing platform-specific code duplication by approximately 70-75%, enabling end-to-end production pipelines across PlayStation, Steam, Epic Games, Google Play, and App Store.
Senior Software Engineer at Goodgame Studios
February 1, 2019 - August 1, 2022
Refactored legacy systems to improve maintainability and accelerate MMO delivery; led cross-disciplinary teams to enhance live MMO performance and stability.
Lead Unity Developer at Instituto Alfa e Beto
March 1, 2009 - December 1, 2022
Delivered cross-title Unity features for Galaxy Alfa, Planet X, and related projects; established scalable content pipelines and architecture guidance to improve delivery efficiency.
Chief Unity Developer at Instituto Alfa e Beto
January 1, 2016 - December 1, 2022
Provided architectural and engineering leadership to improve maintainability and code quality; guided cross-team efforts to deliver MMO features in live environments.
Unity Developer at Earlier Experience (2009 – 2014)
February 28, 2009 - December 30, 2014
- Built core gameplay systems, UI frameworks, and mobile pipelines across multiple projects - Implemented multiplayer mechanics, asset optimization, and localization systems - Gained early experience with live systems, debugging, and reverse engineering in MMO environments
Lead Unity Engineer at Bible Puzzle
September 1, 2024 - Present
Lead Unity Engineer delivering a cross-platform title across PlayStation, Steam, Epic Games, Google Play and App Store. Designed a unified architecture to reduce platform-specific code duplication by ~70–75%. Built an end-to-end production pipeline enabling solo development and faster content iteration. Implemented reusable input/UI/content delivery systems and cross-platform deployment workflows, cutting manual publishing errors and release overhead.
Lead Engineer, Unity at Ello Technology Inc.
September 1, 2022 - August 1, 2024
Improved development velocity and reduced integration conflicts by introducing a modular architecture (UPM, Assembly Definitions, MVC). Reduced onboarding time by clearly defining architectural boundaries and reusable systems. Expanded platform coverage from iPad to iPhone by restructuring UI and compatibility layers.
Senior Software Engineer at Good Game Studios
February 1, 2019 - August 1, 2022
Improved maintainability by refactoring legacy systems, reduced technical debt and accelerated delivery. Increased team productivity and code quality via mentoring and architectural guidance. Delivered features in a live-service MMO environment for thousands of players. Improved cross-team efficiency by aligning engineering, art, and backend workflows.
Lead Unity Developer at Instituto Alfa e Beta
March 1, 2015 - October 1, 2018
Improved delivery consistency by defining architecture and standards across projects. Increased team throughput and predictability through leadership and mentoring. Enabled backend integration at scale via data models and REST/HTTP collaboration.
Lead Engineer, Unity at Technology Inc.
September 1, 2010 - August 1, 2014
Improved maintainability by refactoring legacy systems, reducing technical debt and accelerating delivery. Increased cross-team efficiency by aligning engineering, art, and backend workflows. Delivered live MMO features and expanded cross-platform capabilities.

Education

Digital Games Development Degree at UniFacisa
January 11, 2030 - January 1, 2012
Digital Games Development Degree at Unifacisa
January 11, 2030 - January 1, 2012

Qualifications

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Industry Experience

Gaming, Software & Internet, Media & Entertainment