I am a Staff-level Unity Engineer with 16+ years of experience building scalable, cross-platform systems across mobile, PC, and console. While I have led teams in multiple roles, my core strength lies in defining architecture, creating reusable systems, and improving how teams build and ship software at scale.

Marlon Villano

I am a Staff-level Unity Engineer with 16+ years of experience building scalable, cross-platform systems across mobile, PC, and console. While I have led teams in multiple roles, my core strength lies in defining architecture, creating reusable systems, and improving how teams build and ship software at scale.

Available to hire

I am a Staff-level Unity Engineer with 16+ years of experience building scalable, cross-platform systems across mobile, PC, and console. While I have led teams in multiple roles, my core strength lies in defining architecture, creating reusable systems, and improving how teams build and ship software at scale.

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Experience Level

Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Intermediate

Language

Portuguese
Fluent
English
Advanced

Work Experience

Lead Unity Engineer at Independent / Bible Puzzle Project
September 1, 2024 - Present
Designed a unified cross-platform architecture for a Bible Puzzle game, reducing platform-specific code duplication by approximately 70-75%, enabling end-to-end production pipelines across PlayStation, Steam, Epic Games, Google Play, and App Store.
Senior Software Engineer at Goodgame Studios
February 1, 2019 - August 1, 2022
Refactored legacy systems to improve maintainability and accelerate MMO delivery; led cross-disciplinary teams to enhance live MMO performance and stability.
Lead Unity Developer at Instituto Alfa e Beto
March 1, 2009 - December 1, 2022
Delivered cross-title Unity features for Galaxy Alfa, Planet X, and related projects; established scalable content pipelines and architecture guidance to improve delivery efficiency.
Chief Unity Developer at Instituto Alfa e Beto
January 1, 2016 - December 1, 2022
Provided architectural and engineering leadership to improve maintainability and code quality; guided cross-team efforts to deliver MMO features in live environments.
Unity Developer at Earlier Experience (2009 – 2014)
February 28, 2009 - December 30, 2014
- Built core gameplay systems, UI frameworks, and mobile pipelines across multiple projects - Implemented multiplayer mechanics, asset optimization, and localization systems - Gained early experience with live systems, debugging, and reverse engineering in MMO environments

Education

Digital Games Development Degree at UniFacisa
January 11, 2030 - January 1, 2012

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Software & Internet, Media & Entertainment