I'm a generalist game designer with over three years’ experience working at AAA game studios and nearly two years at a multimedia studio. I've contributed to console, PC, mobile and VR projects, designing engaging gameplay systems, crafting narratives, and delivering mechanics that feel satisfying and polished. I'm always seeking ways to push user experiences, manage and communicate with teams, and grow my craft. Recently I embraced leadership across multiple projects, additionally exploring AI investigation, film viz, pre-production, and new tooling, and I’m excited to keep learning and delivering bold, fresh mechanics in future releases.

Scott Donaldson

I'm a generalist game designer with over three years’ experience working at AAA game studios and nearly two years at a multimedia studio. I've contributed to console, PC, mobile and VR projects, designing engaging gameplay systems, crafting narratives, and delivering mechanics that feel satisfying and polished. I'm always seeking ways to push user experiences, manage and communicate with teams, and grow my craft. Recently I embraced leadership across multiple projects, additionally exploring AI investigation, film viz, pre-production, and new tooling, and I’m excited to keep learning and delivering bold, fresh mechanics in future releases.

Available to hire

I’m a generalist game designer with over three years’ experience working at AAA game studios and nearly two years at a multimedia studio. I’ve contributed to console, PC, mobile and VR projects, designing engaging gameplay systems, crafting narratives, and delivering mechanics that feel satisfying and polished.

I’m always seeking ways to push user experiences, manage and communicate with teams, and grow my craft. Recently I embraced leadership across multiple projects, additionally exploring AI investigation, film viz, pre-production, and new tooling, and I’m excited to keep learning and delivering bold, fresh mechanics in future releases.

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Language

English
Fluent

Work Experience

Junior Designer at Supermassive Games
January 1, 2020 - January 1, 2022
Started as a Junior Designer and progressed through roles to Game Designer and Advanced Designer. Responsible for designing and implementing game systems, owning major gameplay features, mentoring teammates, and communicating with the team to implement features and provide actionable feedback.
Game Designer at Supermassive Games
January 1, 2022 - January 1, 2023
Promoted to Game Designer; led design of gameplay features, collaborated with cross-disciplinary teams, and documented design specifications to guide development.
Advanced Designer at Supermassive Games
January 1, 2023 - January 1, 2024
Promoted to Advanced Designer; provided leadership across multiple projects, contributed to portfolio strategy, and interfaced with studio leadership to deliver clear, actionable feedback to teams.
Designer II at Magnopus
January 1, 2024 - Present
Joined Magnopus in 2024; thrust into a fast-paced agile project for VR and mobile. Expanded skill set across diverse project types, stepped into leadership across multiple projects, and contributed to emerging tech and tooling.

Education

BSc (Hons) Computer Games Design at Glasgow Caledonian University
January 1, 2016 - January 1, 2020

Qualifications

Add your qualifications or awards here.

Industry Experience

Gaming, Media & Entertainment, Software & Internet

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