Hi, I'm Sébastien Levieux, a Senior VFX Director and CG/FX Artist with 20+ years of experience delivering high-impact visuals across film, TV, branded content, and games. I'm expert at driving full pipeline VFX projects—from concept through delivery—with a strong focus on integrating generative AI tools to accelerate workflows and boost creativity. I love collaborating with teams, mentoring artists, and pushing the boundaries of what's possible on screen.

Sébastien Levieux

Hi, I'm Sébastien Levieux, a Senior VFX Director and CG/FX Artist with 20+ years of experience delivering high-impact visuals across film, TV, branded content, and games. I'm expert at driving full pipeline VFX projects—from concept through delivery—with a strong focus on integrating generative AI tools to accelerate workflows and boost creativity. I love collaborating with teams, mentoring artists, and pushing the boundaries of what's possible on screen.

Available to hire

Hi, I’m Sébastien Levieux, a Senior VFX Director and CG/FX Artist with 20+ years of experience delivering high-impact visuals across film, TV, branded content, and games.
I’m expert at driving full pipeline VFX projects—from concept through delivery—with a strong focus on integrating generative AI tools to accelerate workflows and boost creativity. I love collaborating with teams, mentoring artists, and pushing the boundaries of what’s possible on screen.

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Language

English
Fluent
French
Fluent
Spanish; Castilian
Fluent

Work Experience

VFX, CG, Rendering, Animation at Everlast Production
February 1, 2025 - Present
CEO / VFX & Game Art Supervisor at Cinemagix Labs
February 1, 2015 - Present
Freelance VFX Supervisor at DexMob
September 30, 2024 - August 13, 2025
Technical Artist at CG Hero
May 31, 2023 - August 13, 2025
Created procedural tools and game-ready assets for AAA productions.
Senior Comp/FX Artist at A Star Wars Long Tale
September 30, 2023 - August 13, 2025
Guest Instructor at Gaming Campus
May 31, 2023 - August 13, 2025
Taught VFX and game character creation workflows.
Senior Compositor at Mathematic
January 31, 2023 - August 13, 2025
Key FX Artist at MPC
November 30, 2022 - August 13, 2025
Key FX Artist on House of the Dragon and Prehistoric Planet.
Character/Props Artist at Visual Concept
May 31, 2022 - August 13, 2025
VFX & Compositing Artist at Flex Seal
September 30, 2021 - August 13, 2025
Clothing Artist at Urs Fischer Chaos
March 31, 2022 - August 13, 2025
Surfacing Artist at Volta
December 31, 2020 - August 13, 2025
VFX Supervisor at Betel Film
November 30, 2020 - August 13, 2025
Masterclass Instructor at New 3dge
June 30, 2020 - August 13, 2025
Taught VFX and game character creation workflows for over 10 years.
CG Artist at Big Company
August 31, 2010 - August 13, 2025
3D Artist at Asylum
August 31, 2008 - August 13, 2025
Lead CG Artist at Initialys
August 31, 2007 - August 13, 2025
3D Artist at Via & Golem
September 30, 2003 - August 13, 2025
3D Artist at Alain Maindron
June 30, 2002 - August 13, 2025
VFX, CG, Rendering, Animation at Everlast Production
February 1, 2025 - Present
CEO / VFX & Game Art Supervisor at Cinemagix Labs
February 1, 2015 - Present
Freelance VFX Supervisor at DexMob
September 30, 2024 - August 14, 2025
Technical Artist at CG Hero
May 31, 2023 - August 14, 2025
Senior Comp/FX Artist at A Star Wars Long Tale
September 30, 2023 - August 14, 2025
Guest Instructor at Gaming Campus
May 31, 2023 - August 14, 2025
Teaching VFX and game character creation workflows.
Senior Compositor at Mathematic
January 31, 2023 - August 14, 2025
Key FX Artist at MPC
November 30, 2022 - August 14, 2025
Key FX Artist on House of the Dragon and Prehistoric Planet at MPC Montreal.
Character/Props Artist at Visual Concept
May 31, 2022 - August 14, 2025
Contract Character Artist for Visual Concepts on NBA 2K 23.
VFX & Compositing Artist at Flex Seal
September 30, 2021 - August 14, 2025
Clothing Artist at Urs Fischer Chaos
March 31, 2022 - August 14, 2025
Surfacing Artist at Volta
December 31, 2020 - August 14, 2025
VFX Supervisor at Betel Film
November 30, 2020 - August 14, 2025
Masterclass Instructor at New 3dge
June 30, 2020 - August 14, 2025
Teaching VFX and game character creation workflows.
CG Artist at Big Company
August 31, 2010 - August 14, 2025
3D Artist at Asylum
August 31, 2008 - August 14, 2025
Lead CG Artist at Initialys
August 31, 2007 - August 14, 2025
3D Artist at Via & Golem
September 30, 2003 - August 14, 2025
3D Artist at Alain Maindron
June 30, 2002 - August 14, 2025
Senior CG & VFX Artist at Everlast Production
February 1, 2025 - Present
Developed procedural asset pipelines and complex rendering workflows using Houdini, Maya, Substance, and 3ds Max. Integrated AI-assisted techniques to accelerate concept art generation and environment pre-visualization, improving iteration speed and visual quality. Collaborated with directors and production teams to deliver high-impact VFX for film, TV, branded content, and games.
Founder & Creative Director at Cinema Labs
February 1, 2015 - Present
Founded and led end-to-end VFX production for branded films, commercials, and shorts. Pioneered integration of generative AI-enabled workflows to enhance ideation, lookdev, and creative iterations. Built client-tailored prompt libraries and directed creative teams on AI-driven pipelines.
Senior Composer & FX Artist at A Star Wars Long Tale
March 1, 2023 - September 1, 2023
Crafted cinematic FX aligned with Star Wars fan-film aesthetics using Houdini and Nuke. Created complex multi-layered simulations and compositing sequences.
Freelance Clothing Artist at URS FISCHER CHAOS
January 1, 2022 - March 1, 2022
Created realistic clothing simulations using Houdini and ZBrush.
Freelance Surfacing Artist at VOLTA
October 1, 2020 - December 1, 2020
Worked on surfacing tasks for game and film assets.
VFX Supervisor (Advertising) at FLEX SEAL
January 1, 2021 - September 1, 2021
Supervised VFX for national advertising campaigns; improved VFX pipeline efficiency and brand integration through optimization and automation.
Visual Effects Supervisor at BETEL FILM
August 1, 2018 - November 1, 2020
Managed VFX production on feature films, aligning effects with storytelling. Developed custom Houdini tooling and integrated AI-assisted look development.
Masterclass Instructor: VFX & 3D Design at New 3D GE
September 1, 2009 - June 1, 2020
Delivered masterclasses in VFX and 3D design; structured curricula, projects, and mentorship.
CG Artist at BIG COMPANY
June 1, 2009 - August 1, 2010
Developed CG pipelines for advertising projects; provided visual effects and animation, supporting client briefs.
3D Artist at ASYLUM
June 1, 2007 - August 1, 2008
3D modeling, architectural visualization, and texture work.
Lead CG Artist at INITIA LY S
September 1, 2005 - August 1, 2007
Led 3D pipeline development, supervision of junior artists, and cross-field collaboration.
3D Artist at VIA & GOLEM
September 1, 2002 - September 1, 2003
3D animation and architectural visualization work.
3D Artist at A LA IN MAIN DRON
January 1, 2001 - June 1, 2002
3D modeling and texture work.
Game Development Instructor at Gaming Campus
February 1, 2023 - May 1, 2023
Taught advanced 3D workflows, simulation, and character pipelines for real-time applications.

Education

Master's Degree at New 3dge
January 11, 2030 - August 13, 2025
3D Designer-Director at Émile Cohl School
January 11, 2030 - August 13, 2025
Master's Degree – Arts, Entertainment & Media Management, 3D Animation & VFX at New 3dge
January 11, 2030 - August 14, 2025
3D Designer-Director at Émile Cohl School
January 11, 2030 - August 14, 2025

Qualifications

Industry Experience

Media & Entertainment, Gaming, Education, Professional Services