I’m a game developer with hands-on experience in Unreal Engine 5 and C++. During a six‑month stint at Netinto (School of 44 & Technology) I built and iterated multiple prototypes, designing gameplay systems and levels while collaborating closely with artists and designers. I’m comfortable profiling and optimising performance (LOD, lighting) and have a foundation in AI. Fluent in French and English as well as my native Arabic, I’m eager to relocate to Europe or Canada to help bring innovative game concepts to life with multidisciplinary teams.

Oussama Jedda

I’m a game developer with hands-on experience in Unreal Engine 5 and C++. During a six‑month stint at Netinto (School of 44 & Technology) I built and iterated multiple prototypes, designing gameplay systems and levels while collaborating closely with artists and designers. I’m comfortable profiling and optimising performance (LOD, lighting) and have a foundation in AI. Fluent in French and English as well as my native Arabic, I’m eager to relocate to Europe or Canada to help bring innovative game concepts to life with multidisciplinary teams.

Available to hire

I’m a game developer with hands-on experience in Unreal Engine 5 and C++. During a six‑month stint at Netinto (School of 44 & Technology) I built and iterated multiple prototypes, designing gameplay systems and levels while collaborating closely with artists and designers.

I’m comfortable profiling and optimising performance (LOD, lighting) and have a foundation in AI. Fluent in French and English as well as my native Arabic, I’m eager to relocate to Europe or Canada to help bring innovative game concepts to life with multidisciplinary teams.

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Experience Level

Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate

Language

Arabic
Fluent
French
Advanced
English
Advanced

Work Experience

Game Developer at Netinto (School of 44 & Technology)
January 1, 2022 - June 1, 2025
Developed and iterated on multiple game prototypes using Unreal Engine 5, C++ and Blueprints. Designed gameplay systems, levels and interactive features in collaboration with designers and artists. Integrated 3D assets, UI elements and audio using Sequencer and material editing tools. Optimised performance through profiling, LOD implementation and lighting adjustments. Participated in concept development, documentation and sprint planning within an Agile workflow.

Education

Introduction to Artificial Intelligence at GoMyCode
July 1, 2025 - January 30, 2026
3D Video‑Game Production at Orange Digital Center & Nen‑Cob
December 1, 2022 - January 30, 2026

Qualifications

Video Game Development in C++ (24-hour course)
January 11, 2030 - January 30, 2026
Introduction to Artificial Intelligence
July 1, 2025 - January 30, 2026
3D Video-Game Production
December 1, 2022 - January 30, 2026
Video Game Development in C++
January 11, 2030 - January 30, 2026

Industry Experience

Gaming, Media & Entertainment, Software & Internet