I’m Mitesh Shetty, a 3D character animator with 4+ years of experience across VFX and games, focused on bringing characters to life through performance, timing, weight, and polished shot animation. I’ve worked end-to-end from blocking and layout to acting-driven animation and final polish, collaborating closely with supervisors and cross-functional teams to meet style guides and deadlines. I’m skilled in Maya, Blender, and Unreal Engine workflows, including production-ready shot refinement and asset integration. My work has spanned international TV/streaming projects and teams connected with major global studios, and I’m also recognized with an Animator of the Year award from Nickelodeon for excellence in animation.

Mitesh Shetty

I’m Mitesh Shetty, a 3D character animator with 4+ years of experience across VFX and games, focused on bringing characters to life through performance, timing, weight, and polished shot animation. I’ve worked end-to-end from blocking and layout to acting-driven animation and final polish, collaborating closely with supervisors and cross-functional teams to meet style guides and deadlines. I’m skilled in Maya, Blender, and Unreal Engine workflows, including production-ready shot refinement and asset integration. My work has spanned international TV/streaming projects and teams connected with major global studios, and I’m also recognized with an Animator of the Year award from Nickelodeon for excellence in animation.

Available to hire

I’m Mitesh Shetty, a 3D character animator with 4+ years of experience across VFX and games, focused on bringing characters to life through performance, timing, weight, and polished shot animation. I’ve worked end-to-end from blocking and layout to acting-driven animation and final polish, collaborating closely with supervisors and cross-functional teams to meet style guides and deadlines.

I’m skilled in Maya, Blender, and Unreal Engine workflows, including production-ready shot refinement and asset integration. My work has spanned international TV/streaming projects and teams connected with major global studios, and I’m also recognized with an Animator of the Year award from Nickelodeon for excellence in animation.

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Work Experience

3D Animator — Freelance at Mimic Productions (Remote, Berlin)
June 1, 2026 - August 1, 2026
Performed MetaHuman facial mocap cleanup and animation within Unreal Engine pipelines. Worked with blendshape/facial cleanup workflows on referenced MetaHuman rigs and collaborated remotely with a Berlin-based digital humans and 3D character studio as part of digital character animation production.
3D Animator at Atomic Arts
April 1, 2025 - Present
Contributed to VFX projects including Operation Safed Sagar, Wife & Dog, and Young Sherlock by performing scene blocking, animation polish, and shot refinement. Worked within Unreal Engine environments to integrate animation with layouts and production assets. Collaborated with supervisors and production teams to deliver production-ready shots under tight deadlines while maintaining quality and following project-specific style guides and workflows.
3D Animator & Layout Artist at Xentrix Studios
May 1, 2022 - March 1, 2025
Created character animation and layout for international TV and streaming shows including Eureka (Disney), Stillwater (Apple TV+), Max & the Midknights (Nickelodeon), Monster High (Nickelodeon), Stan & Gran, and Ridley Jones (Netflix). Handled scene blocking, camera layout, and character placement to support storytelling, continuity, timing, spacing, weight, and acting. Worked with supervisors and cross-functional teams to deliver production-ready shots under deadline pressure; received an Animator of the Year award from Nickelodeon.
Trainee — 3D Animation
July 1, 2021 - May 1, 2022
Supported TV production through scene blocking, layout setup, and animation tasks while learning studio pipelines and workflows. Blocked scenes to establish character positioning and camera framing and assisted senior animators by implementing feedback.

Education

B.Sc. Animation & VFX at Thakur College of Science & Commerce
January 1, 2021 - January 1, 2021

Qualifications

Add your qualifications or awards here.

Industry Experience

Media & Entertainment, Gaming, Computers & Electronics