Hi, I’m Kingsley Shyne Mattis Sogorb. I’m a Systems & Tools Programmer focused on modular, scalable gameplay systems and custom editor tools in Unreal Engine. I love turning complex design ideas into robust, performant code and tooling that helps designers ship features faster. Over the years I’ve implemented advanced combat engines with per-bone and type-based damage, built reusable weapon components, and prototyped mobile gameplay with Unity. I’m passionate about rapid prototyping, performance, and collaborating with art and design to create immersive experiences.

Kingsley Shyne Mattis Sogorb

Hi, I’m Kingsley Shyne Mattis Sogorb. I’m a Systems & Tools Programmer focused on modular, scalable gameplay systems and custom editor tools in Unreal Engine. I love turning complex design ideas into robust, performant code and tooling that helps designers ship features faster. Over the years I’ve implemented advanced combat engines with per-bone and type-based damage, built reusable weapon components, and prototyped mobile gameplay with Unity. I’m passionate about rapid prototyping, performance, and collaborating with art and design to create immersive experiences.

Available to hire

Hi, I’m Kingsley Shyne Mattis Sogorb. I’m a Systems & Tools Programmer focused on modular, scalable gameplay systems and custom editor tools in Unreal Engine. I love turning complex design ideas into robust, performant code and tooling that helps designers ship features faster.

Over the years I’ve implemented advanced combat engines with per-bone and type-based damage, built reusable weapon components, and prototyped mobile gameplay with Unity. I’m passionate about rapid prototyping, performance, and collaborating with art and design to create immersive experiences.

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Experience Level

Expert
Expert
Expert
Expert
Intermediate
Intermediate
Intermediate
Intermediate
Beginner
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Language

Spanish; Castilian
Fluent
English
Fluent
Catalan; Valencian
Fluent
German
Beginner
Polish
Beginner

Work Experience

Systems & Mechanics Programmer at Avtrix Games
January 1, 2019 - January 1, 2024
Implemented an advanced combat engine with per-bone and type-based damage and dismemberment. Developed modular inventory and character-world interaction systems, supporting emergent gameplay. Built and maintained a modular combat plugin for rapid prototyping in Unreal Engine using C++.
Gameplay Programmer Intern at Devilish Games
January 1, 2023 - December 31, 2023
Prototype development for mobile games using Unity. Prototyped mobile gameplay mechanics and interactive systems, contributing to multiple early-stage projects (including parking simulator and physics-based space racing).
Systems & Tools Programmer at Avtrix Games (Unreal Engine)
January 1, 2019 - December 31, 2024
Developed and maintained a modular combat engine with per-bone and type-based damage and dismemberment. Implemented inventory and character-world interaction systems enabling emergent gameplay. Built modular weapon components and custom editor tools to streamline weapon creation and asset management. Optimized bullet simulation with object pooling and SIMD for performance.
Gameplay Programmer Intern at Devilish Games (Unity)
January 1, 2023 - December 31, 2023
Prototyped gameplay mechanics for a 2.5D parkour platformer prototype; worked on parkour mechanics, prototype mobile games including a parking simulator and physics-based space racing; assisted prototype development of mobile gameplay mechanics and interactive systems.
Assistant in prototype development of mobile gameplay mechanics and interactive systems at Devilish Games (Unity)
January 1, 2023 - December 31, 2023
Assisted in prototype development of mobile gameplay mechanics and interactive systems; contributed to platformer prototyping, including physics-based space racing and parking simulator elements.

Education

Intermediate Vocational Training Diploma in Microcomputer Systems and Networks at IE Hermanos Amoros
January 1, 2021 - April 12, 2026
Higher National Diploma in Web Application Development at IE Hermanos Amoros
January 1, 2024 - April 12, 2026

Qualifications

Intermediate Vocational Training in Microcomputer Systems and Networks
January 1, 2021 - January 1, 2021
Higher Vocational Training in Web Application Development
January 1, 2024 - January 1, 2024
Specialization Course in Video Games and Virtual Reality
January 1, 2024 - February 10, 2026
Intermediate Vocational Training in Microcomputer Systems and Networks
January 1, 2021 - December 31, 2021
Higher Vocational Training in Web Application Development
January 1, 2024 - February 10, 2026
Specialization Course in Video Games and Virtual Reality
January 1, 2024 - February 10, 2026

Industry Experience

Gaming, Software & Internet, Media & Entertainment, Education, Professional Services