I’m a builder at heart—someone who’s constantly exploring the intersection of technology, creativity, and real-world impact. I work across software engineering, interactive systems, and hardware projects, with a focus on creating things that are both technically solid and genuinely meaningful to use.
My background spans C++, real-time systems, and game development, and I’ve worked on everything from telemetry pipelines to interactive experiences in Unity and Godot. I enjoy tackling complex problems—whether that’s optimizing performance, designing systems that respond to real-world data, or building tools that make someone else’s workflow smoother and more intuitive.
At the same time, I’m deeply interested in the human side of what I build. Studying philosophy has shaped how I think about systems, ethics, and the role technology plays in people’s lives. I’m drawn to work that sits between engineering and creativity—where the goal isn’t just to make something function, but to make it feel right.
Outside of coding, I’m usually training for long-distance running, working on side projects, or experimenting with new ideas—whether that’s a product, a game, or something completely different. I care a lot about growth, both technically and personally, and I’m always trying to push toward the next level.
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