Hello! I'm Siddharth Chandel, a passionate game developer with hands-on experience creating immersive gameplay experiences using Unreal Engine and C++. I love turning complex ideas into polished, performant gameplay systems. With a strong foundation in software engineering and a creative, problem-solving mindset, I enjoy collaborating with dynamic teams to push the boundaries of interactive entertainment and deliver compelling player experiences.

Siddharth Chandel

Hello! I'm Siddharth Chandel, a passionate game developer with hands-on experience creating immersive gameplay experiences using Unreal Engine and C++. I love turning complex ideas into polished, performant gameplay systems. With a strong foundation in software engineering and a creative, problem-solving mindset, I enjoy collaborating with dynamic teams to push the boundaries of interactive entertainment and deliver compelling player experiences.

Available to hire

Hello! I’m Siddharth Chandel, a passionate game developer with hands-on experience creating immersive gameplay experiences using Unreal Engine and C++. I love turning complex ideas into polished, performant gameplay systems.

With a strong foundation in software engineering and a creative, problem-solving mindset, I enjoy collaborating with dynamic teams to push the boundaries of interactive entertainment and deliver compelling player experiences.

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Experience Level

Expert
Expert
Expert
Expert
Expert

Language

English
Fluent
Hindi
Intermediate

Work Experience

Game Engine Developer / Game Engine Subsystem Integrator at Collaborative C++ Game Engine Project
May 1, 2024 - October 26, 2025
Built a physically-based path tracer in DirectX 11 using GGX BRDF, developing a modular 3D game in C++/DirectX 11 with deferred shading, normal mapping, and real-time shadow mapping. Designed a data-driven loading system and implemented animated characters with physics-based interactions. Documented and enforced interface-driven architecture, reducing system regression bugs by over 80%. Ensured full engine compatibility, validated through automated integration tests with 100% subsystem pass rate in staging builds.

Education

Master of Science in Games Development at University of Warwick
September 1, 2024 - October 26, 2025
Bachelor of Technology in Electronics and Communication Engineering at BMS Institute of Technology and Management
January 11, 2030 - October 26, 2025

Qualifications

C++ Programming for Unreal Game Development
January 11, 2030 - October 26, 2025
C# Programming for Unity Game Development
January 11, 2030 - October 26, 2025
Crash Course on Python
January 11, 2030 - October 26, 2025

Industry Experience

Gaming, Software & Internet, Media & Entertainment